Q: What's so bad about skyboxing? (making a hollowed box around your level textured with the sky texture)
A: Usally all the the faces that face the void aren't rendered but when you skybox those faces that you don't see are rendered for they don't touch the void also it makes it much harder for vis and rad to render the map, vis needs to create more portals and leafs(may cause errors like- Max leaf faces, Max base patches, Max portals on a leaf, leaf saw in to portal, maybe allocblock:full and all these memory errors and many more) and rad will need to conculate the light on more faces(might also create many memory errors and some faces that were discarded before might cause a melformed face normal error)- Results: Long compiling time, poor framrates and high R_speeds might even be fullbright(if you have a memory error or a melformed face error) or might not work at all(all those vis and rad errors), it's
worse then a leak. If you do skybox then atlist texture the faces you can't see with the null texture,
all though it wont help you alot.
I hope this will make you understand that skyboxing is bad and you shouldn't do it even if you're lazy.