Ok,
So I finally got over to ModDB and checked my mail. G'Day Slay
While I was over there I saw a mod called 'The Noob Project' and thought it might be worth a look.
Here is the last post Dec 05:
Administrators can remove this MOD.
Its Dead because Half-Life fucled up on the computer and erased everything so we need to start from scratch.
I allready needed to start over 2 times and 3 is to much.
Ok, so I am sensing some frustration here?
Those of you thinking about creating a Mod and a Mod team may want to learn something from this.
I am not talking about backing things up... although you should, I am talking about mapping to your ability.
Here is there Help Wanted Post:
We are searching for a coder who wants to help us completing our MOD.
He need to put new weapons in game, general effects (particle system), etc...
He has to be a good person to talk to and has to make some fun while producing the MOD.
Interested???, send a email to removed@Hotmail.com or send a PM to me
What does that say to you?
To me it says
complicated, indecisive and defies the Mod's title.
Here is the bit of advice in all of this:
Keep it simple.
The HL engine is incredibly flexible and usable, so why not use what is available.
Bringing a coder in to replace weapons and add effects is pointless if you are running a Noob Project.
Build simple.
People will download finished product even for HL1 if it looks Ok.
Oh, and keep going.