Journal #3648

Posted 18 years ago2006-09-02 10:32:34 UTC
I decided to go ZHLT lightflag crazy and set it to opaque on every single object in my first map. Bad idea. The compile took 7 hours and when i destroyed a crate, its shadow was still underneath it. And with all that func_wall(ing), I think I ruined a vis blocker as my polygon count never dips below 400.

1 Comment

Commented 10 years ago2014-04-11 09:52:36 UTC Comment #52248
Just imagine - you could make a giant cock with opaque ZHLT lightflags, set it to break on map load, and then watch as everyone marvels at the inexplicable shadowy cock!

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