Commented 16 years ago2008-10-04 09:11:55 UTCComment #59853
first of all. hl2 came out in 2005. it was bare popular then. you are way too late my friend. second of all, i agree with fresheD. wow has around 1m players. hl2 has around um, 10-100k?
Commented 16 years ago2008-10-04 22:55:05 UTCComment #59847
get your figures right, Skals.
The horrible time-waste that is WoW in fact had 9.3 million players at last official count in November 2007. It's been almost a whole year since, so we can safely assume the number now rests around 10 million.
If only 100,000 people played HL2, let alone 10,000, Valve would go bankrupt.
The Sims 2 sold 1 million copies of the game in 10 days.
You live in a very large world. Around 8 million people live in your home-city of London alone.
Commented 16 years ago2008-10-05 20:15:03 UTCComment #59857
Then play it, Half-Life 2 is great, really. I waited 3 years after its release before playing it because I thought it didn't look very fun, but now I know that it is.
Commented 16 years ago2008-10-06 01:39:06 UTCComment #59844
Not looking to start an argument Hunter, but a video game is a video game. There are definitely people that spend the same amount of time on each game. I don't play wow but I have seen it ruin some lives and it most likely ruins a lot more lives than hl2 does. I'm just wondering why you would call out wow as a time waster when both games lead most of the users to nowhere in the end.
Commented 16 years ago2008-10-06 11:29:27 UTCComment #59848
Mariowned:
The objective of Half-Life 2 is to reach the end - complete the game, beat the challenge and get enjoyment out of the experience.
WoW on the other hand is about the grind - about doing the same repetative tasks often enough to increase your 'level.' Once that's done, you repeat the process. 70 times, each time taking longer for no real gain other than massaging your throbbing e-penis by being able to say LOLOLOLOL I HAZ LEVEL 70 PALADIN MONK FISH WARRIOR CAT
Commented 16 years ago2008-10-06 21:29:47 UTCComment #59845
Yeah grinding kind of kills the mood for a lot of players, but like potatis_invalid said there are private servers, one of which i played for a day a while back which was killing 1 monster got you max level. Then it was pure pvp from there on.
I rest my case.
The horrible time-waste that is WoW in fact had 9.3 million players at last official count in November 2007.
It's been almost a whole year since, so we can safely assume the number now rests around 10 million.
If only 100,000 people played HL2, let alone 10,000, Valve would go bankrupt.
The Sims 2 sold 1 million copies of the game in 10 days.
You live in a very large world. Around 8 million people live in your home-city of London alone.
9.3 million is about how many dedicated plays are playing WoW each day...
I waited 3 years after its release before playing it because I thought it didn't look very fun, but now I know that it is.
"i gave you an example"
and 9.3 million is not the correct ammount.
The objective of Half-Life 2 is to reach the end - complete the game, beat the challenge and get enjoyment out of the experience.
WoW on the other hand is about the grind - about doing the same repetative tasks often enough to increase your 'level.' Once that's done, you repeat the process. 70 times, each time taking longer for no real gain other than massaging your throbbing e-penis by being able to say LOLOLOLOL I HAZ LEVEL 70 PALADIN MONK FISH WARRIOR CAT
Although it was on a level 70 private server so I guess that doesn't count.