i'm finished with my compo26 entry... (nearly finished) i just need to upload everything zip everything check for bugs and its done... probably by tomorrow. here are some new screenies:
Commented 16 years ago2008-10-24 09:24:04 UTCComment #54984
Skals, thats not the point. Your Xen textures look boring, flat and blocky. If you used triangles instead (read Daubeh's Tetrahedron Terrain tutorial) and vertex manipulated it to create height and depth, it would look a whole lot better.
Also, why is there an ugly seam in your xen brushes? Forgot to turn off Texture Lock or something?
Commented 16 years ago2008-10-24 11:37:33 UTCComment #54985
Its the button labelled tl.
If texture lock is enabled (button is in its pressed state), textures on brushes will move with the brush and retain their allignment when you move those brushes around. Textures will not move with brushs if TL is off.
The first screenshot for example, is too blocky. If you vertex manipulated those xen parts, it would look much more... alive.
Also, why is there an ugly seam in your xen brushes? Forgot to turn off Texture Lock or something?
If texture lock is enabled (button is in its pressed state), textures on brushes will move with the brush and retain their allignment when you move those brushes around. Textures will not move with brushs if TL is off.