NEW MAP!DM_BeerFort
Check it out!I opened up Hammer and randomly placed some blocks until it melded together into a nice DM level. I kept everything simple, which in turn made a very nice map with minimal poly count. As the title may suggest, I wasn't drunk when I made it.
I dunno why, but mapping a simple and clean map like that was rather refreshing. I've been trying to complicate things with models and a slew of textures and little trims. I am very proud of this map and I would very much like feedback. I also overcome some nasty errors that would have otherwise stopped me from completing the map outright due to the brushwork.
I know I should move to source, but I feel my experience with Goldz0rz isn't over yet. I have a lot to learn.
Try it out please. Remember to run it with Deathmatch 1.
As far as my future endeavors, I think I will keep things limited to the defaults for a while. It has a sort of crete feel to it, only with 83% less crete.
Nobody uses that anymore.