It's a good thing FGD files are so easy to work with...
You know how the default HL FGD for Hammer 3.5 has model support for most things, exept monster_barney_dead and monster_hevsuit_dead?
I fixed barney in my HL FGD, Spirit FGD, and the one for my next, secret, project. Here's the code for HL:
@PointClass base(RenderFields,Appearflags, Angles, Sequence) size(-16 -16 0, 16 16 72) studio("models/barney.mdl") = monster_barney_dead : "Dead Barney"
[
pose(Choices) : "Pose" : 0 =
[
0 : "On back"
1 : "On side"
2 : "On stomach"
]
sequence(Choices) : "Animation Sequence (editor)" : 0 =
[
35 : "On back"
36 : "On side"
37 : "On stomach"
]
]
Just copy and paste that sucker over the entry for monster_barney_dead and save! Now you can pose your dead barneys accuratley and with other objects, such as guns.
(If you haven't done this already) It's very useful, and HEVsuit_dead is next... If you want, I could post that as well...
EDIT: On an unrelated note, I just got my USB mic working!
Also, the Monster_HEVsuit dead did'nt work as expected, so I will not be posting it.
I've mapped for source twice, and both times it was on someone else's computer, and I did'nt have time to make a good map, so I tossed in a bunch of ragdolls and left it at that...
Tetsu0: NIce. you inspire me to make some source test maps too.