Journal #5855

Posted 14 years ago2009-06-07 21:53:32 UTC
Not a spam journal... A day ago i agreed to work on a mod with my friend called "quake: source" (i think that's what it was called), me and my friend play quake 3 arena quite often, and all of a sudden out of nowhere my friend just says "How neat would it be to make a quake 3 mod for source?"

So, we just kinda "dived in" to the thing...

I wonder if it'll last, it damned better, else all the work of making that damn machine gun will go to waste (i know the machine gun is pretty easy, but it took me 3 attempts before i figured out id's "secret" as to how they made the damned thing)

We have also encountered a couple of problems on the way, mapping, blaze says he can't make a remake without a "goood flythrough of the map", he can't simply walk around in singleplayer with no bots and base it off that.

textures, copyright.

sounds, copyright.

and oh what do you know, MOAR FUZZIN COPYRITE.

14 Comments

Commented 14 years ago2009-06-07 21:55:45 UTC Comment #61444
i have an idea:

remake HL2 in Goldsource
Commented 14 years ago2009-06-07 22:00:30 UTC Comment #61448
I've got an even better idea:

Make the portal gun in Goldsource.
Commented 14 years ago2009-06-07 22:16:38 UTC Comment #61441
That copyright talk implies you had the idea of simply stealing those resources, but really... why does that not suprise me?
Commented 14 years ago2009-06-07 22:27:07 UTC Comment #61453
I said copyright was a problem, i never said it wasn't a problem.
Commented 14 years ago2009-06-07 23:16:40 UTC Comment #61443
oh hay i herd ur makin another mod of a real game sounds like thats totally legal
Commented 14 years ago2009-06-07 23:38:48 UTC Comment #61447
yeah you'd have to totally remake the textures, sounds, models, sprites, whatever else from scratch... kinda like project Black Mesa.
Commented 14 years ago2009-06-08 01:19:10 UTC Comment #61446
You should remake Quake 1 SP or Doom in Source or something interesting like that. Nobody's going to care.
Commented 14 years ago2009-06-08 01:27:18 UTC Comment #61442
"I said copyright was a problem, i never said it wasn't a problem."

And it shouldn't be. You should go into these projects with every intention of remaking everything from scratch, and as such, it shouldn't be a concern.

Then again, you shouldn't really go into these projects, period. What's the point in recreating the same game instead of attempting something original? You can get away with it if it's more than simply copying and pasting, say a total visual and gameplay overhaul, but Quake 3 is still a pretty good game.
Commented 14 years ago2009-06-08 06:57:12 UTC Comment #61450
Why have you named it Quake: Source when it's a remake of Quake III?
You could make a program which automatically converts all the maps, sprites etc. from a Quake III installation or CD and copy it into the mod folder. That way you won't have any copyright problems.
Commented 14 years ago2009-06-08 15:06:17 UTC Comment #61445
I wonder if it'll last
Not a chance.
Commented 14 years ago2009-06-08 15:12:28 UTC Comment #61449
what is "quake III"?
Commented 14 years ago2009-06-08 15:20:49 UTC Comment #61451
Commented 14 years ago2009-06-08 16:00:32 UTC Comment #61452
Yodalman's house: Source.
That mod would be a simulation game win.
Commented 14 years ago2009-06-08 17:55:52 UTC Comment #61454
"You should go into these projects with every intention of remaking everything from scratch"

I did.

I`m done arguing, this is just pointless.

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