Journal #6107

Posted 15 years ago2009-10-03 09:00:53 UTC
So I bought the game Portal. Anyone have this?

I want to utilize the level editor as much as I can to play around with it.

20 Comments

Commented 15 years ago2009-10-03 09:24:41 UTC Comment #35385
I think most people here owns portal.

Fun, isn't it?
Commented 15 years ago2009-10-03 09:27:54 UTC Comment #35391
I've played it before, it's a good piece of work.
Here, have a free link: http://developer.valvesoftware.com/wiki/Portal_Level_Creation
Commented 15 years ago2009-10-03 10:41:07 UTC Comment #35373
After frantically looking through that "free" link, I find nothing in there concerning Hammer configuration.
Commented 15 years ago2009-10-03 12:18:39 UTC Comment #35386
I don't believe you "configure" Hammer. You just need to select Portal in your Dev Kit and load up Hammer from there...
Commented 15 years ago2009-10-03 12:28:16 UTC Comment #35392
Yeah, Hammer 4+ automatically does that for you when you select an engine version then a game.
Commented 15 years ago2009-10-03 13:23:29 UTC Comment #35380
What's Portal?
Commented 15 years ago2009-10-03 14:55:47 UTC Comment #35390
Portal is a single-player first-person action/puzzle video game developed by Valve Corporation. The game was released in a bundle package called The Orange Box for Microsoft Windows and Xbox 360 on October 9, 2007,[1][2] and for the PlayStation 3 on December 11, 2007. [5] The Windows version of the game is also available for download separately through Valve's content delivery system Steam[7] and was released as a standalone retail product on April 9, 2008.[6] A stand-alone version called "Still Alive" was released on the Xbox 360 Live Arcade system on October 22, 2008; this version includes an additional fourteen puzzles.

The game consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using the Aperture Science Handheld Portal Device ("ASHPD", also dubbed the "portal gun"), a unit that can create inter-spatial portals between flat planes. The player character is challenged by an AI named "GLaDOS" to complete each puzzle in the "Aperture Science Computer-Aided Enrichment Center" using the portal gun with the promise of receiving cake when all the puzzles are completed. The unusual physics allowed by the portal gun are the emphasis of this game and are an extension of a similar portal concept in Narbacular Drop; many of the team members from the DigiPen Institute of Technology that worked on Narbacular Drop were hired by Valve for the creation of Portal.

Portal has been acclaimed as one of the most original games in 2007 despite being comparatively short in length. The game has received praise for its unique gameplay and darkly humorous story, created with the assistance of Erik Wolpaw and Chet Faliszek of "Old Man Murray" fame. It has also received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English version, and the final credits song "Still Alive" written by Jonathan Coulton for the game. The game's popularity has led to official merchandise from Valve including plush Companion Cubes, and fan creations such as recreations of the cake and replicas of the "portal gun."

n Portal, the player controls the protagonist, Chell, from a first person perspective as she is challenged to navigate through a series of rooms using the Aperture Science Handheld Portal Device ("portal gun" or "ASHPD"). The portal gun can create two distinct portal ends, orange and blue. The portals create a visual and physical connection between two different locations in three-dimensional space. Neither end is specifically an entrance or exit; all objects that travel through one portal will exit through the other. An important aspect of the game's physics is "momentum redirection."[8] As moving objects pass through portals, they come through the exit portal at the same direction as the exit portal is facing. This makes it possible to jump through the portal and emerge moving in a different direction across the room.[9] For example, a common maneuver is to jump down to a portal on the floor and emerge through a wall, flying over a gap or another obstacle (see illustration). This allows the player to launch objects or Chell herself over great distances, both vertically and horizontally, referred to as "flinging" by Valve.[8] As GLaDOS puts it, "In layman's terms: speedy thing goes in, speedy thing comes out." If portal ends are not on parallel planes, the character passing through is reoriented to be upright with respect to gravity after leaving a portal end.

Chell and all other objects in the game that can fit into the portal ends will pass through the portal. However, a portal shot cannot pass through an open portal; it will simply fail or create a new portal in an offset position. If a portal of the same color as an existing one is created, the previous portal is destroyed. Moving objects, glass, special wall surfaces, liquids, or areas that are too small will not accommodate portals. Chell is sometimes provided with cubes that she can pick up and use to climb on, or to hold down large buttons that open doors or activate mechanisms. Particle fields exist at the end of and within some test chambers that, when passed through, close any open portals and disintegrate any object carried through. The fields also block attempts to fire portals through them.[10]

Although Chell is equipped with mechanized heel springs to prevent damage from falling,[8] she can be killed by various other hazards in the test chambers, such as turret guns, bouncing balls of energy, and electrified toxic liquid. She can also be killed by objects falling through portals, and by a series of "crushers" that appear in certain levels. Unlike most action games, there is no visible amount of health; Chell dies if she is dealt a certain amount of damage in a short time period, but returns to full health fairly quickly.

The portal gun allows several possible approaches to completing the various test chambers. In their initial preview of Portal, GameSpot noted that many solutions exist for completing each puzzle, and that the gameplay "gets even crazier, and the diagrams shown in the trailer showed some incredibly crazy things that you can attempt."[11] Two additional modes are unlocked upon the completion of the game that challenge the player to work out alternative methods of solving each test chamber. Challenge maps are unlocked near the halfway point and Advanced Chambers are unlocked when the game is completed.[12] In Challenge mode, levels are revisited with the added goal of completing the test chamber either with as little time, with the least number of portals, or with the fewest footsteps possible. In Advanced mode, certain levels are made more complex with the addition of more obstacles and hazards.[13][14]

The PC and Xbox 360 version of the game also features a number of Achievements the player can earn by completing tasks. Achievements range from normal gameplay requirements, such as obtaining the Aperture Science Handheld Portal Device, to various tricks, such as using portals to jump a particular distance.

As with other Source engine games since Half-Life 2, Portal can be played with commentary enabled; special icons will appear in the game which the player can activate to hear how certain parts of the game were developed.
[edit] Yes, World Crafter, I know you know what's Portal. But it's the kind of response for your kind of question, you know.
Commented 15 years ago2009-10-03 15:04:12 UTC Comment #35383
You sure are behind these days aren't you? Everytime you post something it's always about old stuff that we've all played or tried :D
Commented 15 years ago2009-10-03 16:02:40 UTC Comment #35381
"Portal is a single-player first-person action/puzzle video game developed by Valve Corporation."
Who the hell is Valve? Did they ever work for Bungie?
Commented 15 years ago2009-10-03 16:23:24 UTC Comment #35374
@Habboi ... Perhaps I just decide to wait till prices go down, or I just happen to discover them later than most people.

@World Crafter ... Valve is am evil plot to get your money as quickly as possible. I recommend you submit and just hand over your credit/debit card immediately LOL! (hell that's what it would seem like you did if you ever looked at all your game purchases ffrom them HAHA!) looks for HIS debit card crap.........
Commented 15 years ago2009-10-03 21:08:41 UTC Comment #35375
I seem to be having an issue with portal for a custom map.... I have som kinda of weird glow above me when holding the portalgun, yet in 3rdperson view it isnt there. Anyone ever experience this?
Commented 15 years ago2009-10-03 22:04:13 UTC Comment #35387
I'm not sure whether to call cstriker a complete idiot.

Or commend him for epic sarcasm.
Commented 15 years ago2009-10-03 23:02:14 UTC Comment #35376
@ATDestroy ... And this answers my issue how?
Commented 15 years ago2009-10-03 23:11:29 UTC Comment #35382
I lolled.
Commented 15 years ago2009-10-03 23:30:30 UTC Comment #35377
Commented 15 years ago2009-10-04 00:15:35 UTC Comment #35388
" ... And this answers my issue how?"

It doesn't. I wasn't answering your issue.
Commented 15 years ago2009-10-04 07:52:00 UTC Comment #35384
edit Actually maybe that is Portal, you used impulse 101 and you realise Valve didn't give the player a HUD. You have to give the weapon in Hammer.

Heh. Mate, that's not Portal. You've somehow copied Half Life 2 into Portal as you shouldn't have HL2 weapons.

Back when Portal came out people wondered what Half Life would be like with the Portal gun and so people found out you can copy the content into Portal which gave the same results you have aka the glowing sprite which is actually used on the top of the weapon to show what colour portal you last fired.

Go to SDK, choose Orange Box engine and select Portal. Make sure you load Portal first before doing this.
Commented 15 years ago2009-10-04 11:41:31 UTC Comment #35378
EDIT

Habboi. When I choose "Portal" this is what comes up.....

http://www.youtube.com/watch?v=vK2TD3ceqiQ

I had a screenshot but it wouldnt show the URL properly so I made a screen movie so you could see my config, and what hammer does. This exact same thing happened when I tried to put GMOD configurations suggested by facelick studios.
Commented 15 years ago2009-10-04 20:07:53 UTC Comment #35389
what's Portal again?
Commented 15 years ago2009-10-04 21:35:50 UTC Comment #35379
I would really love it if people who can help me would reply to this thread. Not ask dumb questions (Captain, C_Striker posted a very long message above explaining what it is............ you HAD to have seen it before gettign to the end of this journal)

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