A friend of mine in school are going to make a REALLY SHITTY half life 1 mod.
It's based off a Black Mesa scientist who is doing genetic mutations on creatures and humans in his lab. He really wants to enslave his creations to take over the world. You're in on his plan until you figure out what's really happening.
The enslaved creatures are really the regular half life creatures. I plan on re-skinning some of them to look like screwed up animals and such.
The garg, i'm keeping the same - why not.
Some gameplay aspects: Black mesa-esque lab, city streets - suburban layouts, - some woods maps.
We're shooting for about 5-8 maps. Just a fun project to do in school.
I uploaded the cracked HL WON and hammer and all the tools to the schools network drive.
stays put and anyone has access.!
It's disappointing to say the least but not surprising.
Your storyline sounds ok if you pull it off right.
I predict shotty map work (kids a noob) bad voice acting, and even worse model re-texturing.
Your mod sounds very... unoriginal .
But i guess it's a hacked .exe that doesn't need any registry shit to run (or something, idk i might be talking out my ass). so you can run it off a flash drive if you really wanted to.
But anyway we're organizing it like this:
Get the storyline all set up, which it essentially is, then we're making 3 basic levels.: An introduction, a main conflict, and a conclusion map.
Once those 3 are working and the Bare-bones structure of the mod is laid out and playable, then we're gonna fill in the details in-between all the maps. Hopefully it works, else we're just going to have one giant mess on our hands.
So once the maximum amount of maps are made, we're going to detail the maps and make em look pretty - as pretty as we can anyway, for some reason the schools computers dont select properly in the 3-d view, and there's no possible way to select a single face in the texture tool. It just never selects the face you want to... i can't figure it out and there's no way to update the drivers. (computers are on deep freeze, they restore to previous condition after a reboot)
The network drive stays all nicey-nicey however.
It's great too because we read the files off the K: drive, but compile and run on the C:\My Documents folder. So the rmf's are on the network always, and the bsps get overwritten if we forget to copy em. No biggy.
And as for detail and texture work, i can always bring the maps here (home) to mess with.
I assume you're using it...