Splinter Cell: Conviction
Yes, I've already played through the main story, yes I did play it on the hardest difficulty.
Excited for it, and not disappointed.
Though it had MANY strong points, including the visuals, the new stealth system, mark & execute, etc. there were a few weak points.
One was the difficulty. Simply put, I played through "realistic" and while definitely presenting a challenge, it wasn't AS challenging as I had expected. Now I don't know about the lower difficulties and what is changed from them, but other than getting killed is easier, most the challenge was in the stealth.
Also, the lack of some of our familiar favorites was a bit disappointing as well. The SC3000 does make an appearance, as does the Five-Seven pistol, but neither of these are available immediately. The SC3000, nor any gun for that matter, can launch attachments, which saddened me. Sticky cameras were available, but since there was no launcher, you threw them. Lolwut?
The goggles are basically a landmark feature in the series and made their appearance, but not as I had expected. They appear with only one mode: sonar. While this is AWESOME, it doesn't really help you see in the dark as they said it would. But other than that, it didn't need another mode.
The new P.E.C. system for both single and multiplayer is pretty awesome, but I feel that it's very infant in design. First, the only thing you can use in singleplayer are weapon upgrades. Each weapon has three upgrades, and each piece of "gear" (grenades and such) have 2(both the same with stacking effects). In multiplayer, you're allowed to "purchase" new outfits, different skins for each outfits, and upgrades (3 of 3, similar to "gear" upgrades, you can unlock each of these 3, 3 times over and they can stack). The catch to gear is, you can only have 3 pieces on at a time, so you could go all out with one upgrade, or balance it out a bit.
Finally, unlocking these pieces come from points you earn through both single and multiplayer gameplay. It's similar to Modern Warfare 2's challenge system where you will do a certain task (I.E. Get x number of kills without being detected). You will be given a variable amount of points that can go toward these upgrades.
All in all, I do highly recommend the game, especially to anyone else who is a fan of the series.
SC2000 based on the F2000.
The SC3000 is the successor, and new to the game. Yet familiar to most as many won't recognize there is a difference and think it was the same gun.