Journal #6648

Posted 9 years ago2010-07-13 18:05:50 UTC
The Mad Carrot The Mad CarrotMad Carrot
For those of you who are using nw.wad, here are the rad file entries for the texturelights:

nw.wad rad entries

Unfortunately, there are multiple rad files, i don't know which one is the base rad file for the texturelights. Kungfusquirrel (one of the authors) recommends to do this to figure that out:

I'd merge them together and if there are conflicts, look to nwc2a* for the tiebreaker.

6 Comments

Commented 9 years ago2010-07-13 18:52:53 UTC Comment #38415
Never seen nw.wad, what's special about it?
Commented 9 years ago2010-07-14 03:58:27 UTC Comment #38411
Thanks, but I already have texlights entity.
Commented 9 years ago2010-07-14 06:39:12 UTC Comment #38413
There are cool textures in it :P. I discovered them a while ago...
But as skals says, it's really easier with the info_texlights entity.
Commented 9 years ago2010-07-14 09:54:53 UTC Comment #38414
I think he's talking about the Nightwatch textures.
Commented 9 years ago2010-07-14 10:05:44 UTC Comment #38410
I prefer rad files rather then info_textlight entities.
Also, i prefer to use the base values (the designers standard).
Commented 9 years ago2010-07-14 11:34:09 UTC Comment #38412
I could give it a try, But the map I'm making for the comp at the moment already has a info_texlights with values set appropriate for me. Took me hours sorting out those lights and making them perfect D:

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