Custom models are a pain in the ass.
I spent 2 hours tonight going through DonPunch's XSI modeling tutorial and everything worked, save for the textures.
Come to find out .png's don't work. (yeah im an idiot) So i booted up vtf edit and all those and i tried making a texture from a targa and putting it in my proper folder and making the .qc file and making the vtf, vmf, all those.. included $vertexlitgeneric, blah blah blah.
well I went through about 40+ iterations of different combinations/ file locations across the span of 4 hours... Then I gave up. Model materials have defeated me. [HELP!]
BUT
In the process, i learned how to make custom textures for use in source, NOT ON A MODEL, and i also scored a free plugin for paint.net that makes it SUPER easy to create bumpmaps from any picture..
I made a nice grungy rusted metal texture and bumpmapped it myself:
I'm so proud of myself.
But i still cant get the freaking model texture to show up. The model is there, but its all checkered and junk.
Also that texture is just a random picture my g/f took and left on my desktop. It was just pure laziness that it was right next to the VTF edit shortcut so i could just click+drag over and it automatically trimmed/re sized it.
Yeah. so anyone know how to make model textures? I'm baffled.
[EDIT] Nevermind, I see you said it does.
Hey, congrats for learning how to make source materials :D.
"C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin\studiomdl" -game "C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2" %1
pause
then you just look at the attempted compile and fix any potential errors... idk this'll help lol.
but seriously, my deepest sympathies.
Guess I don't have any advice, I can't remember how I got mine working, sorry.
I do models all the time and the only problem I have really is mixing up the vertex and the standard lighting.
If you are still having trouble with materials not showing up, get MdlTextureInfo (http://www.wunderboy.org/sourceapps.php) and drag your .mdl file on top of it - it will tell you the exact path of the material the model is trying to use so you can debug missing textures easily.
Source has to have the worst pipeline for implementing models, though, seriously...