Commented 13 years ago2011-02-03 19:32:48 UTCComment #34799
No, gpu would be framerate problems, inconsistency would be from bottlenecking as the cpu cannot keep up with all the objects, physics and entities while then telling the gpu what to render, at 30-60 fps.
This is why Nvidia's PhysX exists for physics, to take some load off of the cpu.
Commented 13 years ago2011-02-04 04:23:54 UTCComment #34791
Well, it has destructible walls and whatnot. I imagine that's what makes it so hard on the cpu. It's also optimized for quad-core, and i3 is dual-core.
I played Bad Company 2 with my old Intel Pentium D 3,2ghz without problems.
If anyone's interested in getting a core i3 530, let me know. I have no use for it now
This is why Nvidia's PhysX exists for physics, to take some load off of the cpu.