Journal #7125

Posted 13 years ago2011-03-24 14:36:01 UTC
Habboi HabboiSticky White Love Glue
Luminesca - A Game by Matt Glanville

An old friend of mine from university is working on a new game and the least I can do is help support it and spread the word. I studied alongside Matt for three years and he always had imaginative game ideas. This is one of them.

http://www.youtube.com/watch?v=vxsfKhtExdM

Check out his development blog @

http://luminesca.blogspot.com/

12 Comments

Commented 13 years ago2011-03-24 17:01:11 UTC Comment #44738
It looks like a promising Indie game, but I hope it will not remain black like that( it's told that the graphics are placeholders in the video anyway).
Commented 13 years ago2011-03-24 18:42:06 UTC Comment #44742
I actually like it black. It gives it a feel that is interesting, like how N didn't have any wall textures.

Edit: Interesting was not the adjective I was looking for...
Commented 13 years ago2011-03-24 19:07:22 UTC Comment #44733
I believe he was inspired by the game, Limbo. Also he isn't much of an artist and probably chose this style because it's easy to work with. Same with my Iphone game, I chose vector art cause my painting skills are not as good.
Commented 13 years ago2011-03-24 21:34:40 UTC Comment #44739
Looks interesting. Wish him luck for me!
Commented 13 years ago2011-03-24 21:42:09 UTC Comment #44734
Hehe, I'm sure he read it mate.
Commented 13 years ago2011-03-25 07:14:42 UTC Comment #44732
Very cool. I'd love to make a game.

Any game. :<
Commented 13 years ago2011-03-25 10:17:23 UTC Comment #44735
How about finishing a certain volcano map first :P
Commented 13 years ago2011-03-25 18:09:43 UTC Comment #44740
Rad game bro, but wheres the widescreen? Times are the now and 4:3 was the yesterday.
Commented 13 years ago2011-03-25 19:00:00 UTC Comment #44736
Heh, I didn't notice that. Odd, maybe he recorded it using the Unity editor preview which is a square like Hammer.
Commented 13 years ago2011-03-25 19:15:23 UTC Comment #44741
That's good, you be tellin a bro he did a RAD job on the game for me.
Commented 13 years ago2011-03-25 19:19:54 UTC Comment #44737
Sure thing bro...llo.
Commented 13 years ago2011-03-26 15:52:35 UTC Comment #44743
Thanks for all the feedback!

I am going to stick with the silhouette visuals. It's much simpler to create, easier to make things look good, and on a functional level it communicates very clearly to the player. It also allows me to focus more time on making the gameplay better.

The art style was actually inspired by some older games, but Limbo is a more recent one that did it very well too. Limbo was completely black and white though, while Luminesca will have a bit more colour.

The aspect ratio is something I can change very easily with Unity so that's certainly open to change.

@Strider: What's stopping you?

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