Journal #7157

Posted 13 years ago2011-04-10 21:01:19 UTC
Habboi HabboiSticky White Love Glue
So, probably wondering how my work experience went?

Yeah it was good. First day was just meeting the people and using VUE to make some sky domes. Easy to use since it's all numbers and sliders.

Second day wasn't that good. They got me to do some art tests and I wasn't doing so well. For some reason the 3DS Max on their machines weren't working properly. For example, snapping was snapping meshes 5 cm away from where I wanted them and shift click didn't select loops or faces.

Third day I did level designing which I enjoyed the most. I got to be creative and my ideas will most likely end up in the final game.

I can't talk about the project itself since I signed the typical NDA contract but I can say it'll be a nice addition to the portfolio / CV.

You're probably wondering where the other 2 days are? Well I don't go in on Mondays and Fridays cause Monday is meeting day which is pointless for me and Friday cause train tickets cost a lot and I'm working for "free".

So I go in on Tues, Wed and Thurs and get the rest of the week off to do some remote work and enjoy the sun.

13 Comments

Commented 13 years ago2011-04-10 21:02:58 UTC Comment #44769
Good luck, make some awesome games for us, and leave some easter eggs, huh?
Commented 13 years ago2011-04-10 21:05:02 UTC Comment #44763
working for "free"
A trial period? How long is it going to take?

It's cool when you find a job which you can enjoy. Since those are the best jobs.
Commented 13 years ago2011-04-10 21:24:05 UTC Comment #44759
They had an illustrator there for three months before he was fired fulltime. We'll see eh.
Commented 13 years ago2011-04-10 21:29:22 UTC Comment #44766
What game that will be?
Commented 13 years ago2011-04-10 21:37:30 UTC Comment #44770
Awesome, good luck with work! Riding trains is cool :D
Commented 13 years ago2011-04-10 21:44:30 UTC Comment #44765
"he was fired fulltime."
Uh... Don't know what to say to that, unless it's a typo.
"What game that will be?"
"I can't talk about the project itself since I signed the typical NDA contract"
I wish you luck- go make us proud!

Now, time to find out which engines use a skydome instead of a skybox...
Commented 13 years ago2011-04-10 21:46:03 UTC Comment #44771
I think its blender game engine.
Commented 13 years ago2011-04-10 21:53:57 UTC Comment #44760
Woops, yeah it was a typo.
Commented 13 years ago2011-04-10 22:03:14 UTC Comment #44767
Jeff, I was just checking him :D
Commented 13 years ago2011-04-10 23:42:47 UTC Comment #44768
I never quite got the hang of grid snapping in 3DS max, it doesn't work like in Hammer.
Commented 13 years ago2011-04-11 13:07:48 UTC Comment #44761
It's all about the pivot point. I love it cause you can move the pivot to a corner and then snap 90 degree walls for example in seconds.
Commented 13 years ago2011-04-12 06:22:19 UTC Comment #44764
Wait, what company is this you're working for?
Commented 13 years ago2011-04-12 14:18:58 UTC Comment #44762
Beatnik Games. They made Plain Sight.

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