So, probably wondering how my work experience went?
Yeah it was good. First day was just meeting the people and using VUE to make some sky domes. Easy to use since it's all numbers and sliders.
Second day wasn't that good. They got me to do some art tests and I wasn't doing so well. For some reason the 3DS Max on their machines weren't working properly. For example, snapping was snapping meshes 5 cm away from where I wanted them and shift click didn't select loops or faces.
Third day I did level designing which I enjoyed the most. I got to be creative and my ideas will most likely end up in the final game.
I can't talk about the project itself since I signed the typical NDA contract but I can say it'll be a nice addition to the portfolio / CV.
You're probably wondering where the other 2 days are? Well I don't go in on Mondays and Fridays cause Monday is meeting day which is pointless for me and Friday cause train tickets cost a lot and I'm working for "free".
So I go in on Tues, Wed and Thurs and get the rest of the week off to do some remote work and enjoy the sun.
It's cool when you find a job which you can enjoy. Since those are the best jobs.
Uh... Don't know what to say to that, unless it's a typo.
"What game that will be?"
"I can't talk about the project itself since I signed the typical NDA contract"
I wish you luck- go make us proud!
Now, time to find out which engines use a skydome instead of a skybox...