Scott spent more than three hours this afternoon learning Source mapping.
He already knew the basics, but I taught him creating prop_static, creating water (with proper cubemaps), placing NPC (with info_nodes), creating displacement surfaces, and application of overlays.
If he'll become passionate about computer games though, he will most likely be thankful :).
Show us his first map when possible :P.
He won't have any maps worthy to release for a while. One thing I am teaching him is to have a sense of quality standard. Don't release any old map you make. Only release the ones that are truly great so other people won't waste time playing a boring map.
ps. once opon a time she asked me about a drawing software so i launched Paint after a few days she asked me it is possible to add trees, bushes etc.. so i launched GIMP and she liked it
that generation is cool ^_^
@satchmo lets make a little kid contest with mapping hehe