[ ] Bonus Room Doors
[X] Enemy Memory
[X] Coin Memory
[X] Aiming system for gamepads
[X] Camera control for cutscenes and secrets
[X] Destructible blocks for terrain
[X] Navigation Minimap
[X] Options - Cursor size
[X] Options - Crosshair Follow speed
[X] Options - Number of crosshairs
[X] Options - Preview Cursor mode
[X] Number keys equip or use items
[X] Item drop system for enemies
[ ] Controls and game setup on launch
[X] Controls Setup in Options
[X] Keyboard Config
[X] Controller Support
[X] Physics for Coins
[X] Coins of increased value like 10, 25, and 100
[X] Item Shop interface for buying
[X] Drops for enemies
[X] Coin Bank Screen Graphics
[X] Coin Bank Screen Mechanics
[X] Item stash in van for excess items
[ ] Picking up blocks objects
[X] Chest Blocks that spawn items and whatnot
[ ] Timer Switches
[ ] Lever Switches
[X] Switch Blocks
[X] switches
[X] General Phys Block (like a crate but indestructible)
[ ] Water system
[p] Water Graphics
[ ] Swimming for player with ability upgrade
[ ] Wayne riding and pickup
[ ] Format All Sounds to OGG's
[X] Optimized one-way platforms
[X] Pressure plates
[X] World Map Screen Mechanics
[ ] Map Screen Graphics
[X] Bus Stops
[X] New Ladder System
[X] Enemies Template
[X] "Heat" Combat AI
[X] Options Screen
[X] Shift to Run option
[X] Cursor Color
[X] Sound Volumes
[X] Keys and Key HUD
[X] Locked Doors
[X] Monster Doors
[X] Health and Wallet Expansions
[X] Bombing and Super Bombing
[X] Duck-crawling
[X] Brick and Pound Blocks
[X] Game Over screen
[X] Player damage and link to HUD
[X] Warnings when health is low
[X] Doors and Pipes
[X] Save Block
[X] Ability upgrades
[X] Basic pickups, coins, hearts, item template
[X] Inventory
[X] Item Equipping
[X] Item Dropping
[X] Equipped Item Indicator
[X] Mouse-over highliting
[X] Graphics and fitting for map system
[X] Incorporate MV Map system and map display
[X] Title Screen and splashes
[X] ESC pause menu
[X] Menu buttons
[X] Continue Game Screen
[X] Music Player
[X] Level Settings
[X] Basic scene layers and Physics
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It is a metroidvania with exploration and discovery. It's also story driven, which I've developed a very in depth system for dialog and cutscenes. Story has undergone quite a lot of work and is still undergoing a lot of changes. It's a big project but it's moving along.
A couple TWHLers are in it, a good number of people are. It's also non-profit and free.