Uploaded a Storm Engine 2 dev base on GitHub!
It contains minimum base assets coming with the engine, as well as game logic (entities), placeholder DEV textures, simple skybox, test fire particle and a test level created by me.
https://github.com/Snehk/SE2DevBase
Looking through the files I'm seeing a few familiar constructs and file types - is this engine Quake-based, or are you coding it from scratch and just emulating a few of Goldsource's entity and mapping setups for convenience purposes?
It is similar to Quake based engine and not that hard to work with - it's just less explained than Goldsource and other engines. Really cool engine, advanced and powerful. It just takes more time to figure out what does what, but when you deal with this problem, it works like a charm.
Configuration for mapping is extremely easy, just like compiling your levels. You'll spend more time polishing your assets than configuring things to work. It's volumetric based, fully dynamic lighting engine, so it puts a lot of emphasis on optimizing lights.