a few people have asked why I have HL2 but don`t map for source.
reasons:
1)HL textures don`t fit my lab stye mapping(mayby when this black mesa source is done i`ll see if i can use theres)
2)2 many things i don`t understand- e.g logic_ ?
3)i don`t understand 90% of the animations.
4)info_nodes are to complex and hammer help doen`t give a list of what each setting does.
5)Aliens no longer pop up from nowhere
6)dosn`t have many of my faveriot aliens- bull ckicken , that thing in oposing force that you get that blue electric gun thing. The one that shoots those flys at you. and so on.
7)too many textures. When you can`t find a fitting keyword for what you want (eg ,metal or wood) it takes forever to get from top to bottom of the list by which time i find i forget what I was looking for.(mayby theres a better way of doing it)
8)Hammer lists modle and prop textures!I DON`T WANT THEM!!!
Sorry since this is off-topic but i couldnt think if a better way of telling you.
1) HL2 is indeed much more 'urban' and lab textures are difficult to find but there are a few gems. Also, there are at least 6 lab style texture packs avaiable for download that i have seen.
2) So learn! The entity system is a hell of a lot easier than HL1's set-up and is fantastic when you master it.
3) I really don't understand what u mean by that...
4) Info_nodes too complex?!?! you just place them.. you dont need to edit their properties or anything. There is also an individual help file for EVERY entity
5) Why not? a teleport sequence would be pretty easy to set-up
6) True, there is a limited selection of NPCs but hey, antlions are bullchicken equivelants.
7) How can you have too many textures?!?! same as HL1 texture browsing. 'Wall' 'floor' 'ceiling' 'wood' 'metal' 'nature' 'water' 'decal'
8) at the bottom right of the texture selection screen there are little ticked boxes. One of them says models and props. un-check it
Source mapping is a lot easier in many ways than HL mapping and mapping for source doesnt mean you stop mapping for HL.. i still map for both