Forum posts

Posted 6 hours ago2019-07-20 19:36:44 UTC
in Post your screenshots! WIP thread Post #342883
It looks nice. :3
Admer456 Admer456Lean, mean, mapping machine :3
Posted 10 hours ago2019-07-20 16:13:25 UTC
in Post your screenshots! WIP thread Post #342882
https://imgur.com/gallery/PkW9NyQ

I gotta rebuild it on an new engine update but it should be the last time I need to do that. May still be a while until considerable progress is made. This screenshot shows a test of some hand-made stuff, which also tested some new art programs and a new creation pipeline. Basically things opened up for a large scale for art which was a goal I had for the project. :)
Rimrook RimrookGoldsource Guru
Posted 1 day ago2019-07-19 20:36:39 UTC
in Post your screenshots! WIP thread Post #342881
I've returned to my old project. The plot and the idea on the map are slowly coming into being.
User posted image
Posted 1 day ago2019-07-19 18:41:10 UTC
in SharpLife - Dot Net Core based modding p Post #342880
I've been mostly focusing on Half-Life maintenance on Github and working on Model Viewer (which helps get the shaders and shader invocation code finished). Nothing i can show right now, but i should have something to share soon.
Posted 1 day ago2019-07-19 18:22:30 UTC
in SharpLife - Dot Net Core based modding p Post #342879
How are things coming along solokiller?
Posted 1 day ago2019-07-19 10:41:24 UTC
in HL2x Custom Maps Post #342878
Well I've gotten it to work yesterday, (Visual Studio and the compiling) but now I need some old Source Tools to make custom maps for it.

The original (OG) Xbox version has an old Source build and I can't run newer maps with the technique I'm using.

HL2XMod

EDIT:
My Play
Screamernail ScreamernailYour personal Fear
Posted 1 day ago2019-07-19 09:53:34 UTC
in HL2x Custom Maps Post #342877
"I don't even know if it's free cause the one I had is a trial version."
Visual Studio Community Edition is free.
You only need a free Microsoft account to unlock the trial. :P

When I used Visual Studio 2010 Express, it actually had a trial which required an activation key, but all I had to do was create a MS account to get access to the key.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 day ago2019-07-19 07:53:10 UTC
in Super Mario Maker 2 Level-Share Thread! Post #342876
Payday on the 26th and I'll pick this up. Goddamn you, Nintendo, and your first-party prices.
dropped £60 on Smash Bros and I've probably only put two hours into it.
Archie ArchieGoodbye Moonmen
Posted 1 day ago2019-07-19 02:34:32 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342875
Ok i'll try that. Thanks!

Edit: It worked. I made a camera targeting a info target and it works. Thanks Stojke!

I'll hold off on submitting until I playtest in my friend's server Friday night with some friends.

IP: 66.150.188.180:27015 if anyone wants to join. I'll be on some time after 6:30 Central time.
Posted 2 days ago2019-07-19 02:08:50 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342874
View always centers on the camera entity as far as I remember.
Stojke StojkeOPL - 3
Posted 2 days ago2019-07-19 01:54:53 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342873
When a cs 1.6 map is loaded, a camera shows a view of the map before you select your team. Is there a way to orient this view?
Posted 3 days ago2019-07-17 13:25:47 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342872
Yup
UrbaNebula UrbaNebulaGoldSourcerer
Posted 3 days ago2019-07-17 11:45:01 UTC
in HL2x Custom Maps Post #342871
Also this should probably be a journal post rather than a thread.
Right

I will try Visual Studio, but I can't say that it'll be a success for me. I don't even know if it's free cause the one I had is a trial version. Might check it out.

And sorry for putting out an asian version of GitHub, I just had some issues that time.
Screamernail ScreamernailYour personal Fear
Posted 3 days ago2019-07-17 09:27:34 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342870
How many maps are allowed? Is it okay to make a series of two-three levels?
Posted 4 days ago2019-07-16 22:11:40 UTC
in HL2x Custom Maps Post #342869
What in the world is with that Chinese spyware-looking fake GitHub you linked? You might want to do a virus scan or something on your PC if you're getting that instead of proper GitHub - I fixed your link to point to the real one.

Anyway, that's a .NET project, just install VS community edition (make sure .NET tools are selected when you install) and build the project. The app will be in the bin/Debug folder.

Also this should probably be a journal post rather than a thread.
Penguinboy PenguinboyHaha, I died again!
Posted 4 days ago2019-07-16 18:28:33 UTC
in how to unrender! Post #342868
Thank you very much for your help!
That worked.
8^)
Posted 4 days ago2019-07-16 16:32:34 UTC
in HL2x Custom Maps Post #342867
I have gotten into modding Half-Life 2 for the original Xbox but it requires compiling a GitHub project. (Something that I can't do)

I seriously hope it'll work with new maps. Someone seemed to do this with ease.
Sorry for hurrying but I don't have enough time for long speeches currently.
Screamernail ScreamernailYour personal Fear
Posted 4 days ago2019-07-16 11:50:00 UTC
in Super Mario Maker 2 Level-Share Thread! Post #342866
Spikestacle Course [WCB-295-JDG]
User posted image
This one should be challenging, but not as punishing as Dreams was. I like this one!
Jessie JessieLadytype
Posted 5 days ago2019-07-16 00:33:43 UTC
in Super Mario Maker 2 Level-Share Thread! Post #342865
I don't have a Switch. I could put it on my credit card, but my responsible adult side is telling me I really really shouldn't. However, I really want this game, among others. I'm stuck in that position where I'm like, "I could get this game down the road, but it's really popular right now and more levels are being made now and more people are playing those levels now than will be at any point in the future."

Ugh...stupid being an adult...
Posted 5 days ago2019-07-15 14:54:20 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342864
Nice work.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 5 days ago2019-07-15 14:52:26 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342863
I finished my entry. Will submit by Friday. :D
Posted 6 days ago2019-07-15 00:18:22 UTC
in how to unrender! Post #342862
Assuming you’re triggering the func_rotate, consider just having it start on (but not rendered) and don’t trigger it. Unless you have more advanced ideas in mind, you could just have it always on and just make it visible and invisible as needed.
Jessie JessieLadytype
Posted 6 days ago2019-07-14 16:26:52 UTC
in how to unrender! Post #342861
Used the advice here to get things working, Thanks, But was turning the alarm off and on to test the addition of shutters to the lock down event.
when on the second time around the func_rotate only went around a couple of times then stopped. Still rendering.
I have multi_manager with siren, doors, a sprite {Glow}, light_spot, env_render and another env_render with 40 second delay
to turn func_rotate off when siren stops, doors open, glow goes off and spot light turns off.
so every things times to start and stop at the right time.
so why wouldn't it all work again for another time used?
Posted 6 days ago2019-07-14 12:37:59 UTC
in Super Mario Maker 2 Level-Share Thread! Post #342860
Super Mario Maker 2 came out recently, as you probably know. The creative bunch that we are, I'm sure some of us have picked it up and been making some levels! If you have, why not share them here? (Remember that when checking out a level, you can go to the creator's profile and follow them to find their stuff easier!)
So far, I've made two levels. The first:
Dreams of Glory [F8X-G19-JCG]
User posted image
This one is a series of trial rooms, each with their own theme. Quite tricky! I put 3 hidden coins in each room, totaling 21 if you want an extra little something.
The second:
Head in the Clouds [Y2P-0LW-SKG]
User posted image
This one is just a pleasant, traditional Mario romp I made to wash the bad taste of the first level out of my mouth. Fairly simple and easy.
Jessie JessieLadytype
Posted 1 week ago2019-07-13 20:48:44 UTC
in Mapbase Trailer Post #342859
Looks like...
SoHL but for HL2? COOL!

Edit: Just watched the entire thing. Yep. It's A M A Z I N G for Source mappers.
I seriously hope it won't have many bugs.

P.S. it's not a set of tools (Hammer, compiling tools etc.), but rather new and improved entities.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 week ago2019-07-13 16:00:49 UTC
in Trimesh? Post #342858
You´re welcome.

To use select it from solid objects drop down menu and create an area with Block Tool. Uppon creation it will ask what kind of a mesh would you like to create and with how many Divisons. The object it will create is an mass of tetrahedrons with an shared root (Below the editable mesh). That root must remain unobstructed as all tetrahedrons meet in that one point if you cut it who knows what will happen.
You will figure it out from there, just experiment a bit.
Stojke StojkeOPL - 3
Posted 1 week ago2019-07-13 15:49:52 UTC
in Trimesh? Post #342857
Great, Thanks!
LOZ98 LOZ98Oh crap, what do I put here now.
Posted 1 week ago2019-07-13 15:26:40 UTC
in Trimesh? Post #342856
Ya, trimesh is real good.
https://sites.google.com/site/gshltools/mapping-tools <- Get it there.
User posted image
Stojke StojkeOPL - 3
Posted 1 week ago2019-07-13 13:11:17 UTC
in Trimesh? Post #342855
Hi, I was wondering is there anywhere I can get Trimesh nowadays? all links in google search results seem dead (even the one leading to the thread pinned in this forum) I've never used it and I don't know if it's the most convenient way to create landscapes for GoldSrc faster (mountains, cliffs...etc) If it's not can you recommend me a better method? Thanks.
LOZ98 LOZ98Oh crap, what do I put here now.
Posted 1 week ago2019-07-12 20:30:11 UTC
in Mapbase Trailer Post #342854
Mapbase just released a trailer for what looks to be a new set of tools for Half-Life 2 mapping. Looks like Source is about to get some pretty exciting extra functionality.
Dimbeak DimbeakRotten Bastard
Posted 1 week ago2019-07-12 14:02:38 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342853
Absolutely.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 week ago2019-07-11 16:50:59 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342852
Quick question for clarification, if I want to, for instance, start the map in a known environment from the games, can I (similar to RTSL's DoorVille challenges) copy one room from an official map and take a different path from there?
CPripyatUit CPripyatUitshe/her, they/them
Posted 1 week ago2019-07-10 03:17:50 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342851
Thanks for explaining. I might make something stupidly simple just for fun if I find the time
potatis_invalid potatis_invalidh̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 1 week ago2019-07-09 16:41:34 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342849
I decompiled de_boatseason2c to see what they did and they used strange witchcraft wizardry where they basically placed the boats a certain distance away from land brushes that kept them floating above the water. I replicated this but did not like how the cliffs dropped into the water. I wanted the beaches sand to gradually slope into the ocean.

So the only thing I could do is set the func_vehicles on the outside of a "net" that they cannot go over, just a func_wall... To make them float you just set the paths on the ocean floor and then set the vehicles height above track to the distance in units above the entities. In order to allow the player to get back on the vehicles when they fall off I had to create a step on the back of the jet skis...

With the original method when you drive the boats onto land they act as a regular func_vehicle but with the method I used, they float the "height above track" over the land. Being Jet Skis, they shouldn't be able to drive over the land anyway so I just blocked the area off with the nets.

And lol yes I should win by default for func_vehicles. ;) Is anyone else entering?
Zeeba-G makes a func_vehicle map... Urby I think you can award the first prize right now

Out of curiosity what did you do to make it float but not able to access the beach? Add a box under the seafloor to the boat? Because that's what I would have tried
potatis_invalid potatis_invalidh̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 1 week ago2019-07-09 14:03:47 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342847
Yep, they're buggy as hell! I spent the majority of time just figuring out how to make them float above the water without being able to access the beach. This is a fy map for cs 1.6. Will be fun in the server I play in.

Although they're so buggy, they make for some fun hilarious game play online.

The waves look really cool as I made the scroll wave texture follow a wavy shaped brush on the water's surface. It is only really visible when the player rides out to the water though fsr. Additive textures are always buggy. Heck, everything is always buggy in gold source. My seagull models aren't flapping their wings like they should. I guess I just need to open the model and see if the animation is different than its idle.
Func... func_vehicle?
potatis_invalid potatis_invalidh̲͚̤̿͑̔̒̃̉̓ȋ͂͋̉̿̎͋̈́͏͚͖͇̭̩͓͔͝
Posted 1 week ago2019-07-09 03:46:36 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342845
User posted image
Messing around with some water effects. Used a scroll additive texture to somewhat replicate waves. Also used PS to delete the dark parts of the water texture and made them scroll along the ocean floor to somewhat look like light shining through the surface of the water. And I made Jet Skis. :)
Posted 1 week ago2019-07-07 19:53:50 UTC
in SoHL, entities help? Post #342844
Xash 3D?
Bleh. Between those two, use Spirit.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 week ago2019-07-07 19:49:31 UTC
in SoHL, entities help? Post #342843
Xash 3D?
Stojke StojkeOPL - 3
Posted 2 weeks ago2019-07-05 08:28:38 UTC
in SoHL, entities help? Post #342842
So, the SoHL isn't that good of an engine.
I am using the 1.5 version. I can upgrade it, but it doesn't really gonna improve something. Well, I guess I can still go for the OpFor. Or does somebody know a mod, full with different new monsters. I know about Sven-Coop, really great mod, but can't get the sounds in-game to work. You can hear the clicks at the menu ,but the sound in play is gone. Much like I have turned off the sound down to 0.

Guys, if you know other mods with lots of entities, or how to fix the Sven sound problem, I would appreciate it. For now will stick to OpFor.

Overwatch voice:
Miscount detected. Mods found. Custom content not found. Code: Find, Assemble, Report.
😂😁
AK47NATOR AK47NATORTerminator with AK47|Vulcan
Posted 2 weeks ago2019-07-05 03:23:32 UTC
in Now Gaming: ... Post #342841
I got "Brothers: A Tale of Two Sons" years ago, but the two-handed keyboard control daunted me so much that I gave up in frustration.

Fast forward five years. My son is now 12, and he's so much more dexterous than I am (it helps that he's actually ambidextrous, writing with his right and eating with his left). I loaded up the game for him to play, and he mastered the control within minutes.

I got to experience the game vicariously through him. I joined him toward the second half of the game, controlling the Big Brother while he controlled the Little Brother. We shared one of the most memorable gaming experience together.
Brothers
satchmo satchmoWhat you can do today should have been done yesterday.
Posted 2 weeks ago2019-07-04 20:41:43 UTC
in SoHL, entities help? Post #342840
Which Spirit version are you using? I've mostly used 1.8 and it certainly has the Pre-Disaster flag there.
Posted 2 weeks ago2019-07-04 14:38:44 UTC
in Current Tools for Mapping Post #342839
Cool! Thanks!
Rimrook RimrookGoldsource Guru
Posted 2 weeks ago2019-07-04 14:06:26 UTC
in SoHL, entities help? Post #342838
Honestly, I only noticed the pre-disaster flag was missing in SoHL recently as well. Sorry to say but the only solution I found was to open a map using the vanilla Half-Life FGD, place the entity, check the pre-disaster flag, then copy and paste them into the SoHL map.

Speech group will not help in this situation. That is a way of changing the sentences they use, so you could enter BA for a scientist and they would use barney's lines (assuming relevant lines exist). Some spirit mods use this method to add Otis into their maps without needing to code a new NPC.

SoHL also comes with a selection of maps that show you how to create certain entity setup which include player controlled, laser guided miniguns. Not sure if these were included in the latest version, but definitely one of them.

Truth be told, after basing The Core on the SoHL engine, I've really gone off it. It's a butchered mess of an engine with more problems than positive additions.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2019-07-04 13:49:46 UTC
in Current Tools for Mapping Post #342837
I really ought to keep an eye on that page. There's stuff in there I've never tried using and I might be making things far more difficult for myself as a result...
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2019-07-04 13:17:13 UTC
in Current Tools for Mapping Post #342836
I updated the Tools and Resources wiki page quite recently, it should have everything you need!
Penguinboy PenguinboyHaha, I died again!
Posted 2 weeks ago2019-07-04 11:52:39 UTC
in Current Tools for Mapping Post #342835
If someone were to get back into mapping from scratch, what would be the best tools they would need? Like which editor, compile tools, batch compiler, etc., would be best?
Rimrook RimrookGoldsource Guru
Posted 2 weeks ago2019-07-04 03:44:10 UTC
in SoHL, entities help? Post #342834
Hellooo. I need some help with the SoHL entites. But not with the calc ones. I need some basic cover on the monsters, what does master means, how to make those freaking barneys and scies talk not that random but like pre-disaster.

Let me explaing. In normal Half-Life, there is the Pre-Disaster flag, which stops them following you, and also talking stuff without aliens included. That's what I want.

But in SoHL, there is no such thing like Pre-Disaster flag. There is Master, which when setted, it makes them stop following you and there is a Speech Group in the keyvalues. There are also other keyvalues, but I think I understand their meanings and work.

Just to say, share everything you know about all entities, cause we don't really know when I am gonna get stuck again. I will appreciated. Also I think about making a TFC map, and I again need help with the entites, but there is some recources on the most basic and needed entities. I am trying to say that we need to have a Category about the SoHL entities, plus some guides to make this or that. Maybe minigun with a pointing laser (no, I don't mean the func_tanklaser)

This is a really serious thread guys. 😓
AK47NATOR AK47NATORTerminator with AK47|Vulcan