Forum posts

Posted 16 years ago2008-03-03 00:56:32 UTC
in Require someone to fix a map for me! Post #247082
I think I can rig a different verson of it.. one that can be copy/pasted 24 times and still work off of the same entity names.. It could look good too, hehe

Ill look at it tomorrow I guess -
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-03-02 23:37:28 UTC
in Competition 25 Post #247080
Yeah, i've considered the steam game money prize as an opening gift for twhl3.

Happy hunting, hehe.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-29 21:10:46 UTC
in Rimrooks Modelling Tutorials Post #246902
I'm proud of you HLdude,
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-29 19:27:33 UTC
in multi_manager entity subtitute for sourc Post #246895
Ill write it now, even.. heh -- relatively shouldn't take long at all.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-29 19:21:59 UTC
in Cords Post #246893
I'm writing a tutorial on wires and ropes, so - It will be here soon-ish.

(ill help you over MSN)
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-28 09:03:13 UTC
in multi_manager entity subtitute for sourc Post #246773
The multi-manager is obsolete because of the source input/output system. Every entity is now 'potentially' a multisource entity.

I'm writing a tutorial for it, soon-ish..

(sorry for the wait)
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-25 00:34:03 UTC
in Abbreviated Life Span HL2EP2 Single Play Post #246561
Heh, cool.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 18:52:53 UTC
in last attempt Post #246433
Meaningless plea.

You 'advertised' the map as your mod.

That's almost the same as if saying you were the CEO of a cigarrette company and you claim it's harmless just because you dont smoke them.

You endorsed it. Case closed.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 18:50:26 UTC
in last attempt Post #246430
My post?

Which one?

That is still not a reason.

If you've kept up with your war, you might notice that people agree with me more than you.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 18:48:42 UTC
in last attempt Post #246427
someone ban him, please.
Say, a vote/poll was run. I would be gladly kept over you hldude.

Besides, what real reasoning do you have for a ban?
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 18:41:59 UTC
in last attempt Post #246422
That does not matter. You tried to acknowledge it as your mods work and thus it is your problem. You should've done more research. This only further proves your in-ability to run an effective and effecient mod team.

You did call him 'my' coder.

Oh, and a single ! works just fine. Fix your caps-lock too.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 18:35:54 UTC
in last attempt Post #246420
I hope you realise ... is a "What the hell?"

By acknowledging and promoting those stolen maps as part of your doomed mod, you are endorsing it.
"FOR THE LAST TIME, I DID NOT STEAL IT!!!!!!!!!!!!"
You kept it, you're the mod manager, it's your fault. You've "collectively" stolen it. It's your fault that you let this illegal business go in your mod. Shows how tight of a ship you run,

If you stopped this nonsense back when we first told you it was a bad idea, we might've helped you.

You've driven your reputation and respect to be damaged beyond repair.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 17:35:58 UTC
in last attempt Post #246406
And also, even if we wanted to help you... we cant.

You return honest criticism with dumb defensive quips as to how much work you do and how good it is.

If the mods cant find some grounds to ban you in this thread, ill be damned.
go ask -=Rokay=-* if he's part of my mod and if he made those maps.
And, that is not the point of this argument. That's those defensive quips I spoke of. Looking for something else to say rather than continue the argument you've started.

(Close it Dauby, please.)

Edit:
You'll most likely manage re-creating one, maybe two chapters, see how utterly hard and pointless it is and give up.
That wont happen because chapters will not get made. This endless cause will then cause him to return to twhl in order to make more threads like this in asking for people. Thus, he wont get people, and the chapters wont be made, so he comes here to ask. It's almost a guarantee for a self-sustained circle of flame threads.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 17:28:26 UTC
in last attempt Post #246402
twhl3 just adds more morons
I agree, you're back. You were at least banned in twhl2.

Noone is helping you because what you're persuing is a lost cause.

You've yet to realise that you're the biggest moron here. I've mapped for a long time, I know what i'm talking about.

You need help, just a different type of help. Some kind of psychiatric help that will break that stubborn willpower of yours.
i never said that moron.
Notice the keyword "IF"
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 17:21:08 UTC
in last attempt Post #246399
Then how the hell did he get valves mapping. Stop defending this, i've proved you wrong.

Heres another reason why you might be lying..

1. There is no reason he shouldn't have HL2 hammer. If you say his computer can't run it, then why the hell is he mapping for that mod. We've told you time and time again that your mod will take more computer power to run than HL2 would all by itself. That should not be an issue.

He's (more likely you) copied HL2 brushwork and you know it.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 17:17:18 UTC
in last attempt Post #246397
What do I need to do to convince you. This is a vmf provided by valve. As was the map in the first picture you displayed. Both have vmfs. If you hope to achieve a mod that's original, you cant copy these. Your mapper is a sham.

http://img135.imageshack.us/img135/527/bleh3bk8.jpg

Go to that folder and look for yourself.
sigh i've always a great idea of you being a ignorant person who has nothing to do other than flaming, reaper, and it's just been beautifully confirmed.
You've got balls to call me ignorant. Insolent little kid.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 17:03:29 UTC
in last attempt Post #246394
It wasn't converted -- it was copied.
you should see how many entitys, brushes, and plenty of other stuff you have to remove when you convert the map..
Exactly why you should stop this mod of yours.

http://img215.imageshack.us/img215/7078/bleh3sz7.jpg

If you cant read it --

Nodes in the exact same place

Brushwork similiar

Spire/Point the same

That trail of purple boxes was the gutter I spoke of.

You've even left some of the prop_physics entites that shouldn't exist in hl1.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 16:54:08 UTC
in last attempt Post #246389
kk, ill believe that one was made -- I just looked at the valve provided version and stuff doesn't match up. It's still somewhat un-detailed so I can believe it.

I still, however, have my doubts about ravenholm there. I just opened it and stuff seems to be exactly placed and the brushwork looks the same.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 16:46:43 UTC
in last attempt Post #246385
I said 'A Few', moron.

I see the ceiling/roof texture is not the same, and I see aaatrigger. That's it really,

And, those walls look horribly repetetive. Lots of them are fit incorrectly.

And why is there even a huge box up where the breen-screen is? You cannot replicate monitors.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 16:42:15 UTC
in last attempt Post #246383
EDIT: and, yeah, he did make those himself.
Do you wanna know why I doubt that?

Both of those maps are conveniently vmf's that were provided by valve in the mapsrc folder.

I can believe the train station, but it looks as if all he did was remove the models and re-texture it with a few HL1 textures.

Ravenholm, too, looks like it's been copied. I doubt that so much in terms of detail would be avaliable to someone who's never properly decided to put screenshots until now. Even then, that looks pretty r_speed unfriendly. If you look at that trail of purple cubes that I assume is a gutter, there is not one there. And, why is it not textured?
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 15:57:02 UTC
in last attempt Post #246376
Er.. We've asked for self-made screenies of maps, models, sounds, textures, and code. -- So, yes. Show us progress.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 07:18:24 UTC
in shadow problem on css map Post #246264
If you still want that texture: you have to make a duplicate of that texture, change the name, and then re-define the vmt to be a standard texture rather than a model one. If you dont want to put up with that, find a different texture ;o.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 06:41:26 UTC
in Welcome to TWHL3! Post #246248
Even the map vault finally has page number links at the top and bottom.. heh

Asked so long ago <3
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-23 06:21:38 UTC
in Welcome to TWHL3! Post #246239
This is quite cool <3
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-17 17:27:26 UTC
in Desktops of February Post #245842
I've always hated the idea of the start bar going across the bottom of one screen and not go across the second.

I've photoshopped the bar across the background image so it looks like it goes on.. heh.

I still wish it was like a make though in a sense.. the dock doesn't go all the way across the screen.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-16 20:34:39 UTC
in Hammer not saving (help) Post #245781
I do,
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-16 20:02:49 UTC
in Sewer Post #245780
The correct term is: "Interesting" Architecture

Think what you will. If he wants 'realism', let him have it.

[stop before this becomes a flame]
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-13 23:34:20 UTC
in MOD the comic Post #245610
oops,
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-08 16:20:18 UTC
in Design an Emoticon! Post #245312
Animated smily ftl.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-07 17:03:30 UTC
in Suggestion: Prefab Vault! Post #245226
The only prefabs I see acceptable is:

1. The BM Tram

2. Working Cola Machines

3. Generically pre-named entity setups.

4. Furniture

But nothing beyond that.

Even then, a whole vault is pretty worthless, I agree. But it's also a bit stupid. Assuming it builds up a bit, I'm sure noone will bother to use the search to check if their prefab has already been made. Then people will keep adding the same prefab over and over. Then we have alot of junk and several worthless pages to look through.

Bottom line -- Crappy idea. Make you're own work, turn it into a prefab if you want but use your 'own' prefabs.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-06 20:42:22 UTC
in Design an Emoticon! Post #245166
It doesn't make that much of a difference I would think,
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-06 20:19:32 UTC
in Design an Emoticon! Post #245163
I reccomend the one Rimrook put up the other day on the 'Mod the Comic' thread. I'm not sure if he made it or not, but I suspect he did.
User posted image
We deserve a companion cube.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-05 19:17:22 UTC
in coders needed! Post #245045
I was still noobish after a year. It takes longer than that I can assure you. Remember, you're young. If you actually care to map, figure it out. I rank at 7 years now and I'm only starting to consider myself alright.

Half-life can't handle uber-complex maps. Just because it looks good doesn't mean it's complex. If you looked closer, you would realise that. The transparent textures help alot.

Ag3nt-X did well with the resources given to him through HL1, really well, but it is nowhere near as complex as a well developed HL2 map. Nothing bad is meant by this, it's just the way it is.

Just as Ag3nt-X, I have very few maps released at all. I dont put them on twhl anymore granted, but I have very few released.
THERE is you're proof that half life can't handle complex maps.
I know you meant 'can', but I totally agree with that un-modified statement, hehe.

You've still not soaked up your pride, damn you're stubborn. If only you would pit that ambition at something that made a difference.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-05 10:14:36 UTC
in coders needed! Post #245009
Who would've thought,

Awesome mape Ag3nt-X, thehalflifedude should take notes.

thehalflifedude -- Learn to map. Even if your maps suck at first, you have to keep practicing it. You've got to get better somehow. Releasing a door that stays open does not make a difference. You can be the most awesome entity guy in the world and not get taken by a mod simply because your brushwork is crap. Aim to get fluent with hammer in order to make good looking environments.

Artistic skill &gt; Converting copyrighted material

I'm still willing to change my mind about you, just suck up your pride and admit you cant make this mod of yours. Anyone experienced will tell you that it's not possible.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-05 01:31:03 UTC
in coders needed! Post #245003
considered nothing to you
Yep, pretty much nothing. What you're doing's easy. If it's hard to you, you dont deserve to run a mod. you've only started to do it.. it just takes a routine, that's all. For all we know, you havn't even converted sounds. There's no proof at all.

If you want my respect, make the models and/or sounds yourself. If you cant, figure it out. You're young. It's no excuse for you to convert models/sounds and expect us to bow down to you in a 300 style XerXes throne.

3 weeks is slow. A model a week, wow -_-.
i may not be doing the coding or mapping
No mapping hrm? Ill bet you havn't mapped any of that "laggy down to 1fps" c17 map of yours? What a disgrace -- stop talking big. To get a map down that low means two things:

1. You're an insanely good mapper. (You aren't)
2. You copied source brushwork. (So hard -_-)

I guess I dont get a screenshot, oh well.
but i still do something.
No, you copy other peoples high quality created work and squander off to TWHL to try to gain respect.

Look at the observer model you copied over.. It doesn't even have his little moving limbs on it. And, it cannot fly. You've got an incomplete brick that sits there and accomplishes nothing but make me mad.

I'm sorry if this rant of mine 'upsets' anyone (Sorry Dauby/Ant/Strider).. But I feel I have the right to defend my opinion.
Edit: Oh my: http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=227

Does that look familiar? Written by our very own Aaron_da_killa. Makes me wonder if there's any connection although I cant point one out directly.

Nice work Aaron ;o

(Yes, I'm aware it was released 2 days ago.)
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-05 01:15:43 UTC
in Waves on HL2? Post #245001
hmm.. might I suggest adding stuff to take away attention from the beach line.

Add rocks, rough up the beach a little bit (the beach line and the heights, make it a little hill-ish), add buoys out in the water, and turn the scale of the water texture from .25 to 1. That'll help I think.

(HL1 waves cant exist, as water textures cannot be parented to moving objects without crashing)
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-04 21:58:19 UTC
in Waves on HL2? Post #244994
... oh, I thought you meant HL1 style moving waves.

The shore waves I think you want are accomplished with overlays. They take a whole lot of fidgeting and a whole lot of them to get them to look right.

The textures are shorewave001a and shorewave002a. Put them in and they animate in game. Play around with them a little.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-04 19:10:12 UTC
in A few questions in one... Post #244985
The best way to do a moon is a model in the 3d skybox. There's a good example of one from the mod Age of Chivalry on Dewdles map, hehe. (The name of it escapes me.)
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-04 19:08:11 UTC
in Waves on HL2? Post #244984
I never tie the water to an entity.. I just drag a brush over the area I want with water.. texture the entire thing nodraw.. and texture specifically the top of it with the water texture. It works, &lt;3

As for the actual wave part of it.. I dunno, but your water wont be opaque.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-04 04:52:42 UTC
in Mapping Ideas Thread Post #244954
Keep the truck. Everyone except the mods stop. -_-

It's only not funny when the newcomers 'anticipate' a truck and talk about it. After that they veer it off and go off topic. This has been happening more and more lately, but not from anyone that's been here for an extended period of time.

It's a twhl meme of sorts, I say keep it.

Newcomers: stop talking about the truck, for the sake of it's preservation.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-03 16:56:30 UTC
in Mapping Ideas Thread Post #244932
Yeah, it doesn't really matter if you make a map entirely of displacements... just dont make it too big - keep optimization in mind - and be aware of how displacements enjoy leaking.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-03 01:14:02 UTC
in coders needed! Post #244895
You really are expecting miracles, eh Grim?
Well, I figured the whole 4 posts thing since then made me 'sure' he might've read it. 4 posts in two minutes is pretty beastly.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-02 18:34:17 UTC
in coders needed! Post #244854
So no screenshot?

4 posts since then and no mention of anything I've said.

It's worse than I thought.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-02 16:17:54 UTC
in coders needed! Post #244836
Oh, and directly copying/converting HL2 models is illegal. You'll be shut down the instance valve hears about it. Ill report it myself, hell.

And, if you actually get us that screenshot without whining, I will give you some honest criticism. It's what you've needed this whole time. If it turns out to be that you've directly copied HL2 brushwork of city 17, i'm going to explode.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-02 16:12:36 UTC
in coders needed! Post #244834
the city 17 map i made lagged down to 1 fps
And yet you would rather show us 3 converted models that you've not made yourself than show us your 'map'. For all we know, that doesn't exist.

Show us that map. Even if it is at 1fps you can negotiate it into a single screenshot. I'm sure we all want to know how good your 'mapping talents' are.
do it yourself, you lazy idiot!
At least do something for yourself. You've yet to show us anything that you have actually done. None of us want to join a mod in which the leader does nothing but give us orders. That's a mod doomed to fail.

Good mods that work like that at least have a chain of command going, and at least the mod leader does something. Find something useful you can do, and we might join you.

Even then, we aren't going to join you for a "HL2 in HL mod". The engine simply can't handle it. It's an idea that's already pre-destined to not work, and it seems everyone here knows it except you. If you find something that you can make yourself useful with, try to organize a small group of people. Come up with an original mod like everyone else and contribute something original to the table.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-02 00:33:17 UTC
in Mapping Ideas Thread Post #244792
How's my avy?

Oh, and my latest idea. -- I'm going to make an island HL2DM map that's almost completely made of displacements. The whole idea of an island is usually a bit more than most people want to do, so I figure why not.

It's going to all basically be an upward spiral/path to a tower that will more than likely have the crossbow or rocket launcher at.

I have a layout.. just noone gets to see it except dewdle, =D
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-01 21:30:59 UTC
in Mapping Ideas Thread Post #244782
Halo sucks in terms of gameplay, but this isn't purely the mapper's fault. The music/mapping I find quite good.

Take some of their mapping elements, they were awesome. If you dont like their space station, play all of the 3 modern metroids.. they have some awesome mapping too.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-01 21:23:42 UTC
in a little confused. please advise Post #244781
Would you get us a screenshot of your tools tab?
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-02-01 21:14:16 UTC
in Map Packs Post #244780
In the event I want to make a map pack, I'm going to zip/rar it and add a readme. Shortly after, ill set it up for download somewhere. This is a bit of a waste :

Assuming people want to download maps, there's more than likely the chance that they know where to stick them. Besides that, .exe installers are a bit of a turn-off. People expect bsp's, not exe's.
TheGrimReafer TheGrimReaferADMININATOR
Posted 16 years ago2008-01-29 19:39:12 UTC
in Alternative mapping programs?? Post #244569
the equivalent of us trying to read "The Matrix" code.
It's not 'too' hard.. heh

It's just a bit impractical.. Open up a vmf/rmf sometime and figure the formatting out. I've made a box room before :&gt;
TheGrimReafer TheGrimReaferADMININATOR