Forum posts

Posted 19 years ago2004-12-02 12:38:48 UTC
in Half-Life shuts off when I run my map! Post #75970
zombieloffe, vilken r?da linje? :zonked:
Posted 19 years ago2004-12-02 12:36:29 UTC
in Half-Life shuts off when I run my map! Post #75969
I used the Zoners compile tool
I just crashes... really stupid compile tools :
Posted 19 years ago2004-12-01 13:47:13 UTC
in Half-Life shuts off when I run my map! Post #75761
And it's still not dark :(:(:(:(:(:(:(:(:(
Posted 19 years ago2004-12-01 13:29:41 UTC
in Half-Life shuts off when I run my map! Post #75758
I've looked for leaks in my map but I cant find any :S
Posted 19 years ago2004-12-01 13:28:23 UTC
in Half-Life shuts off when I run my map! Post #75757
oh thanks, I never saw that :D
Posted 19 years ago2004-12-01 12:34:57 UTC
in Half-Life shuts off when I run my map! Post #75743
I know it's supposed to be light and not light_spot/environment...! :( Here is the compile log:

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:ProgramVALVEH~1toolsqcsg.exe
** Parameters: "c:programhalf-life och counter-strike banorthe_work_area"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:programhalf-life och counter-strike banorthe_work_area.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: zhlt253-17zhlt.wad
Using WAD File: sierrahalf-lifevalvecached.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvefonts.wad
Using WAD File: sierrahalf-lifevalvegfx.wad
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalveliquids.wad
Using WAD File: sierrahalf-lifevalvespraypaint.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
added 7 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:ProgramVALVEH~1toolsqbsp2.exe
** Parameters: "c:programhalf-life och counter-strike banorthe_work_area"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:ProgramVALVEH~1toolsvis.exe
** Parameters: "c:programhalf-life och counter-strike banorthe_work_area"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:programhalf-life och counter-strike banorthe_work_area.prt
No vising performed.

** Executing...
** Command: C:ZHLT25~1hlrad.exe
** Parameters: "c:programhalf-life och counter-strike banorthe_work_area"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:ZHLT25~1hlrad.exe "c:programhalf-life och counter-strike banorthe_work_area"
>> There was a problem compiling the map.
>> Check the file c:programhalf-life och counter-strike banorthe_work_area.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:programhalf-life och counter-strike banorthe_work_area.bsp" "C:ProgramValveSteamSteamAppstttchalf-lifevalvemapsthe_work_area.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:programhalf-life och counter-strike banorthe_work_area.pts" "C:ProgramValveSteamSteamAppstttchalf-lifevalvemapsthe_work_area.pts"
Posted 19 years ago2004-11-30 17:42:02 UTC
in Half-Life shuts off when I run my map! Post #75644
yep, Im running the RAD!
Posted 19 years ago2004-11-30 16:34:43 UTC
in Half-Life shuts off when I run my map! Post #75621
That problem is fixed! But my whole map is full of light!!! It was meant to be spooky so ?my lights got 25/50 in brightness!!! What do I do wrong? :(
Posted 19 years ago2004-11-30 16:17:47 UTC
in Half-Life shuts off when I run my map! Post #75619
Hello! I've worked on my map for a long time now and when I wanted to test it for the first time but when I try to run it Half-life turns off! I've worked on this map so much and I want to fix it :( Can some1 help, plz?
Posted 19 years ago2004-11-29 15:53:42 UTC
in ZHLT 3.0 Post #75477
Do you use woldcraft? :S Dl the new version-> Valve Hammer Editor
Posted 19 years ago2004-11-29 15:52:14 UTC
in ZHLT 3.0 Post #75476
yeah I know, my ZHLT are screwed up to...! I use those that comes with Valve Hammer Editor... :P
Posted 19 years ago2004-11-29 15:47:03 UTC
in The glass is visible or invisible Post #75475
thanks :)
Posted 19 years ago2004-11-28 15:48:08 UTC
in The glass is visible or invisible Post #75258
Hello! I've created some glass ans followed the Glass! tutorial! The problem is that the glas is either visible or it's invisible! When I mean visible I mean that I can't see through it! :( Can some1 help, plz?
Posted 19 years ago2004-11-25 17:31:40 UTC
in The enemies must attack the camp Post #74746
I cant find any tutorial about AIs...! :(
Posted 19 years ago2004-11-25 15:04:26 UTC
in The enemies must attack the camp Post #74699
ok, look in problem maps for the name: 1_campaign! It should be there
Posted 20 years ago2004-11-21 15:14:05 UTC
in Can't Find sentences.txt Post #74113
I've sent it now
I dunno if it would work in steam... I hope so! :D
Posted 20 years ago2004-11-21 14:56:05 UTC
in Can't Find sentences.txt Post #74105
Give me your e-mail and I can send it to you! ;)
Posted 20 years ago2004-11-21 14:54:10 UTC
in The enemies must attack the camp Post #74101
hmm. the pictures didnt work :(
Posted 20 years ago2004-11-21 14:52:58 UTC
in The enemies must attack the camp Post #74099
User posted image
This is the camp the zombies are going to attack!
User posted image
This is the zombie-army! The zombie that's alive cant be killed for some reason!! After 5 minutes he walks to the position and then he can be killed! The other zombies can be killed at any time at all
User posted image
The zombie got to the position!
User posted image
HE FINALLY CAN BE KILLED AND`IS NOW AGGRESIVE!

Help some1? :P
Posted 20 years ago2004-11-21 14:29:20 UTC
in The enemies must attack the camp Post #74094
hm... my multimanager cant target anything :zonked:
Posted 20 years ago2004-11-21 14:24:26 UTC
in The enemies must attack the camp Post #74093
I'll try that, thanks
Posted 20 years ago2004-11-21 11:24:21 UTC
in The enemies must attack the camp Post #74079
umm... they started walking AFTER 5 MINUTES!!!! reason? how do I fix it? :S
Posted 20 years ago2004-11-21 11:06:27 UTC
in The enemies must attack the camp Post #74078
New problem: The enemies didnt walk at all, they just stood where they spawned! I had to engage them to make them attack the camp! What shall I do to fix this? :zonked:
Posted 20 years ago2004-11-21 10:57:23 UTC
in The enemies must attack the camp Post #74077
Thanks :)
Posted 20 years ago2004-11-21 08:38:48 UTC
in The enemies must attack the camp Post #74070
But can any1 tell me how to make the enemies walk to a position? ;)
Posted 20 years ago2004-11-21 08:20:02 UTC
in The enemies must attack the camp Post #74069
I checked those things! There shouldn't be any problem! But it still is! :zonked:

Anyway! I begun a new map which is almost the same! I just fix some major bugs or stupid rooms etc. etc.
Thanks for your help!
Posted 20 years ago2004-11-21 00:03:06 UTC
in The enemies must attack the camp Post #74048
I've already re-installed it and removed the files related to it in regedit :zonked:
Posted 20 years ago2004-11-20 23:50:46 UTC
in The enemies must attack the camp Post #74044
I've done it twice, still the same problem
Posted 20 years ago2004-11-20 23:40:20 UTC
in The enemies must attack the camp Post #74037
OK, now I got a new problem!!! When I compile I dont get any .bsp!!! I've made sure that there isnt any leak! This is the compile-log:

** Executing...
** Command: Change Directory
** Parameters: "C:SierraHalf-Life"

** Executing...
** Command: C:Programhlcsg.exe
** Parameters: "c:programsteamsteamappstttchalf-lifevalvemaps1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:Programhlcsg.exe c:programsteamsteamappstttchalf-lifevalvemaps1
Entering c:programsteamsteamappstttchalf-lifevalvemaps1.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

--- END hlcsg ---

** Executing...
** Command: C:Programhlbsp.exe
** Parameters: "c:programsteamsteamappstttchalf-lifevalvemaps1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:Programhlbsp.exe c:programsteamsteamappstttchalf-lifevalvemaps1
>> There was a problem compiling the map.
>> Check the file c:programsteamsteamappstttchalf-lifevalvemaps1.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:Programhlvis.exe
** Parameters: "c:programsteamsteamappstttchalf-lifevalvemaps1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:Programhlvis.exe c:programsteamsteamappstttchalf-lifevalvemaps1
>> There was a problem compiling the map.
>> Check the file c:programsteamsteamappstttchalf-lifevalvemaps1.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:Programhlrad.exe
** Parameters: "c:programsteamsteamappstttchalf-lifevalvemaps1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:Programhlrad.exe c:programsteamsteamappstttchalf-lifevalvemaps1
>> There was a problem compiling the map.
>> Check the file c:programsteamsteamappstttchalf-lifevalvemaps1.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:programsteamsteamappstttchalf-lifevalvemaps1.bsp" "C:ProgramValve Hammer Editormaps1.bsp"

The command failed. Windows reported the error:
"Det g?r inte att hitta filen."

** Executing...
** Command: Copy File
** Parameters: "c:programsteamsteamappstttchalf-lifevalvemaps1.pts" "C:ProgramValve Hammer Editormaps1.pts"

The command failed. Windows reported the error:
"Det g?r inte att hitta filen."

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: +map "1" -dev -console

ps: Det g?r inte att gitta filen means Could not find the file! :( :( :( :( :( :(
Posted 20 years ago2004-11-20 23:25:12 UTC
in The enemies must attack the camp Post #74036
Posted 20 years ago2004-11-20 22:49:22 UTC
in The enemies must attack the camp Post #74034
Can any1 help plz?
Posted 20 years ago2004-11-20 21:56:31 UTC
in The enemies must attack the camp Post #74028
Ummm... What ReadMe? I got more then 1 ReaDMe on my comp! :
Posted 20 years ago2004-11-20 21:50:41 UTC
in The enemies must attack the camp Post #74024
Posted 20 years ago2004-11-20 21:41:39 UTC
in The enemies must attack the camp Post #74020
Hi! I need to get some enemies walk(or run) to the little camp that I arranged!!! The aliens are supposed to try to outnumber them but the humans got Gordon and some Barneys :P
Could any1 tell me how to make enemies walk to a target area?