I'm too noob to know why actually. Maybe your map contains less complex shapes than mine? Did you install that thing that makes hammer export maps more accurately?
To your other statements in no particular order. Large areas and large open areas are not the same thing at all. A large area could have a huge building in the middle thus blocking vis until you climb to a height that is impossible to not see all other vis leaves.
About the e_poly vs w_poly. Most of the maps on the server have w_poly under 1000 and a lot of the times are almost always lower than or in the range of 500 w_poly. We have maps where the w_poly hits 1200, maybe a lil more in others. We have maps where w_poly never breaks higher than 350. Still the lag is directly tied to the e_poly from my experience. The lower the w_poly the more e_poly you can handle but pretty much NO MATTER WHAT when the e_poly hits 30-40 thousand and beyond, fps drop linearly as e_poly rises further. Don;t matter if the w_poly is 1000 or 100. The difference I think is something like 10 thousand e_poly's more the engine can handle before lagging when you have really low w_poly
"That's not right. func_detail still cuts other func_details. It does not make sense to make everything func_detail."
Well I thought if a brush isnt touching another, it wont cause it to cut. So I figure if a had 4 touching brush lined up and made, key word here, every other brush a func_detail, then no brush would be touching another brush inside its group, in other words. WorldBrush||Func_Detail||WorldBrush||Func_detail
Now no brush is touching another brush that would cause cutting. Does it not work that way?
"Bad idea. The func_detail blocks vis, but the floor has to be in one VIS-leaf. So for the engine the objects on the floor are in the same VIS-leaf as you and renders them though you can not see them."
I dont understand...The floor has to be in one vis leaf? you lost me. If I have a room sealed into two separate compartments by a wall that is func_detail....I still see whats on the there side?
Forgive me for being a noob, and thank you for responding!