Forum posts

Posted 18 years ago2006-05-25 17:04:47 UTC
in Free ads in my map! Post #182047
User posted image
Thanks Bud :)
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Posted 18 years ago2006-05-25 16:49:50 UTC
in Alpha One-Zero Post #182044
NNNOooooo! I was'nt supposed to die so sooon!!! (For those of you who don't know my real name is Mike Verret) Verret was supposed to lead the team to victory, as we seen his character change... lol...

oh well, good job Elon.
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Posted 18 years ago2006-05-25 16:25:00 UTC
in Color Depth Post #182039
...yea, I'll just include the info in a readme. Thanks for all your guys help
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Posted 18 years ago2006-05-25 16:18:20 UTC
in Alpha One-Zero Post #182038
well, after 2 days, we pick a new person, I think it's good.. if we never had that, then there might be 2 people who decided to write the same chapter at the same time.. it would screw it all up.. :)
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Posted 18 years ago2006-05-25 15:05:25 UTC
in Alpha One-Zero Post #182030
yep... so umm.. ok guys, the narrator is Thompson
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Posted 18 years ago2006-05-25 14:36:18 UTC
in Alpha One-Zero Post #182022
Chapter 2 - Continued.

It was a damn cold morning, as we fought to control our breathing. The everlasting beats of the heli's blades soon deminished.

My team and I sat like sitting ducks in the open field. As I examined my rifle I noticed once again how yellow my fingernails were from the quinine. I switched my safety off,
and acknowledged Barkleys hand movements. The two new men were behind me, awaiting my orders. God Damnit, I whispered to myself. The clearance and the briefing made me feel as if I were carrying the weight of the world. And now they have to send me out with two new maggots.
I signaled them to keep lookout, as Simmons, Barkley, and me rushed towards the abandoned barn. We had no idea what we were in for, so kept our guards up, but the amount of weapondry, and ammo givin' to us only gave us yet another bad feeling.

Back against the old wooden walls, I peered around the corner to see a deep tree line. 'Fuck' I hussed. If there was one thing I hated.. was walking miles through a forrest.
I signaled the rest of the men. They came running, only to through themselves against the wooden barn. I asked,
"You guys alright!?".
"Yes Sir" They replyed simultaneously.
"Whats your names?" I asked.
"Names Verret, Sir" one of them said, as the other remained silent.
"What about you boy?"
As the other stared me in the eye, he said, "Walker, Peter Walker."

Verret, was our eyes. He held a AS50 Semi-Automatic Rifle.. it's a very good weapon of choice, since it's very lightweight. But the way his hands shook gave me the hint that it would'nt matter. Walker on the other hand was a big rugged man, and carried a squad automatic weapon, also known as the SAW. Me and my boys kept ahold of our traditional weapons, are silenced M4's with a tactical scope.

Once we were sure that the canopy was cleared. We walked slowly out into the desired direction. The woods where infested with misquitos, damn blood thirsty beasts I thought. "We'll be there in roughly 2-3 hours" I announced, as we dissapeared into the thick of the woods.
Up next, The Elon Yariv!
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Posted 18 years ago2006-05-25 13:21:39 UTC
in 2006 Mapping competition. Post #182017
Thanks Daub.. Biggest map I've made yet, well, for it being one area.. In the compo, you are only restricted to 1 room.. so I thought, that I could'nt really make an indoor map.. so decided to take it outside..
Things still to do:
- Make a 3D Skybox:
User posted image

- Having an APC drive by on top of the arch in the firstscreenshot.
http://img93.imageshack.us/img93/7116/robot47jk.jpg
-Texturing adjustments
- 2 Architectural Buildings

I Have to win this for HL1.. It's the Competition of the year!
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Posted 18 years ago2006-05-25 13:12:36 UTC
in Descriptive writing Post #182014
ummm, I thought he just wanted an opinion, not another chapter! :D
But anyways, I have a great imagination, so quite frankly, the first sentence captured me. Keep it up.
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Posted 18 years ago2006-05-25 13:10:32 UTC
in 2006 Mapping competition. Post #182012
..that was a joke right... :D I put them in to show the scale of the base. There the info_playerstart.. ..but you probably already know that.. :glad:
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Posted 18 years ago2006-05-25 12:40:53 UTC
in 2006 Mapping competition. Post #182006
yep, tis what I'm doing now.. its a WIP.. lol ;)
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Posted 18 years ago2006-05-25 10:44:44 UTC
in 2006 Mapping competition. Post #181992
New Progress Pics! This is the bots Home!
User posted image


User posted image

:D
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Posted 18 years ago2006-05-24 12:59:44 UTC
in Color Depth Post #181856
Heres my specs:
http://s3.exoload.com/uploads/506/1148489877.txt

So CaptionP, if I was to upload the map, then the people who are unaware of -32bpp will have a bad experience. Thats not good! :
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Posted 18 years ago2006-05-24 12:37:31 UTC
in The New VIEW OUT YOUR WINDOW thread Post #181835
I think I got one of my brother on his skate board..

(Goes through his email.)
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Posted 18 years ago2006-05-23 21:30:42 UTC
in 2006 Mapping competition. Post #181722
ok Orpheus, I'm cool with that bud. And your right.. you are the guest.. and we should be more attentive. I apologise. :)
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Posted 18 years ago2006-05-23 17:22:45 UTC
in Muzzle TWHL server map rotation vote Post #181705
yea, outside is coming along well. I think there will only be a 5 sec. warning..
So 2mins it will be then.
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Posted 18 years ago2006-05-23 16:53:02 UTC
in Muzzle TWHL server map rotation vote Post #181701
yea, won is no longer around.. lol.. (my mistake) Worldcraft.. it's just a Photoshop effect to brighten up the screenshot.. lol

So far what I got plan is that.. theres a button you press that will cause the bot to have a power overload, and anyone in the hangar at that time will die.. so you have to run for cover once the buttons pressed.. then the bot will recharge.
Recharge time should be what though? 120secs? (2mins) or more?
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Posted 18 years ago2006-05-23 16:14:58 UTC
in Muzzle TWHL server map rotation vote Post #181695
alright cool, thats what I'm doing. :D Hopefully have it ready to test in a couple days
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Posted 18 years ago2006-05-23 15:21:26 UTC
in Muzzle TWHL server map rotation vote Post #181682
well, is'nt it the same thing? I mean, if we -wadinclude, there should be no problem right? (This is the first time I am making a multiplayer map)
As long as we have the following items:
-Info_playerstart
-Info_deathmatch_player
-Info____weapons, health, and ammo, right?
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Posted 18 years ago2006-05-23 13:59:22 UTC
in Muzzle TWHL server map rotation vote Post #181669
oh.. ok, so whats the problem! :o
(Oh, I said DM Classic...)
Xyos, I'm still debating on what to do with it... Anyone have any ideas? I can't make it move.. its a func_wall.. and thats how it's going to stay.
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Posted 18 years ago2006-05-23 13:51:54 UTC
in Muzzle TWHL server map rotation vote Post #181667
NNNOOoooOOoOOoooOOOOOOOooooooo o o o o o o
Well, that sucks. Maybe once done, Someone can convert it for me.. (if thats possible.)
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Posted 18 years ago2006-05-23 13:15:36 UTC
in Muzzle TWHL server map rotation vote Post #181661
Muzzle, My robot map is in the making now.. it'll be done soon...
this is for 'Won HL Deathmatch Classic' right?
User posted image

Here's a screenie of the inside.. outside walls are up.. I just need to add pipes and such.
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Posted 18 years ago2006-05-23 13:07:46 UTC
in 2006 Mapping competition. Post #181660
thanks.. Heres a backview of it:
User posted image
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Posted 18 years ago2006-05-23 08:20:55 UTC
in Competition 20 Post #181636
DUM DUM, DUM DUM, DUM,
DUM DUM, DUM, DUM, DUMMM DUM!
Anticipation Builds!
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Posted 18 years ago2006-05-22 18:16:18 UTC
in Keep your jesus off my penis Post #181574
Seventh.. You feeling ok? :

Must admit though, laughed my ass off when I seen it. :D
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Posted 18 years ago2006-05-22 18:03:04 UTC
in 2006 Mapping competition. Post #181570
here Rimrook:

User posted image
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Posted 18 years ago2006-05-22 17:38:14 UTC
in Color Depth Post #181566
Anyone else know about this.. changing half-life's ColorDepth..
Seventh said something about this, but he was'nt sure..
I'll try it by adding -32bpp to the parameter.

Edit
Ok, I tried the -32bpp, and it worked well.

Now my only question is, do I need this set strickly because of my graphics card?

User posted image
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Posted 18 years ago2006-05-22 17:16:51 UTC
in Color Depth Post #181552
ok.. will do.. I'll be back with a link.

Edit:
http://twhl.co.za/mapvault_map.php?id=3930
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Posted 18 years ago2006-05-22 17:16:00 UTC
in Muzzle TWHL server map rotation vote Post #181551
yea Xyos, but I think it would start to lag if it was too large.. but a futuristic hanger is what I was going for... but I wanted it to be a rather small close range deathmatch type of map.. now, how would I go about making this? Do I just add ammo, weapons, and a bunch of info_player_deathmatch?
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Posted 18 years ago2006-05-22 17:08:31 UTC
in Color Depth Post #181547
I'm not really sure what kind.. it can't run HL2.. if thats any of an indication.

The textures are not grainy whatsoever.. not sure where your looking, but, the textures are fine..
I have alot of env_sprites though, ranging from 40-5 for the FX amount..
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Posted 18 years ago2006-05-22 16:22:42 UTC
in Muzzle TWHL server map rotation vote Post #181533
Any chance I can turn this into a deathmatch map:
http://img294.imageshack.us/img294/8986/untitled15sy.jpg

I got a wicked idea.. There will be a certain area that you'll press a button, and then the bot charges and sends out a wave of radiation, and kills all the people who are not out of harms way..
It's fairly small, and mainly an open map... I've never made a deathmatch map, so I would'nt know.. but I take it, it is the same as mapping for original HL. :

and of course, there would be brighter lighting.
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Posted 18 years ago2006-05-22 16:14:35 UTC
in Color Depth Post #181527
positive.. If it was then this would be a pointless thread..
What you see in the screenshot, is what I see ingame.
Perhaps it's just my graphics card.
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Posted 18 years ago2006-05-22 16:06:13 UTC
in Color Depth Post #181521
ah, sorry.. my grammar sucks lately.
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Posted 18 years ago2006-05-22 15:57:53 UTC
in Color Depth Post #181516
nope, thats not it, its set to 32-bit..

It also only seems to effect the sprites. :
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Posted 18 years ago2006-05-22 15:51:23 UTC
in Color Depth Post #181507
I'm having some trouble with sprites showing up in game.. as you can see in the screenshots.. the sprites appear all grainy. I was told that the color depth must be set low.. If this is the case.. how do I change it's settings?

User posted image
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Posted 18 years ago2006-05-22 12:16:12 UTC
in 2006 Mapping competition. Post #181461
Yep, I do model Xyos. (I got a model truck in the vault.. check it out.) :D

Today I finished it.. I'll have screen shots soon.. maybe..

Edit:
Here:
User posted image
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Posted 18 years ago2006-05-21 20:01:59 UTC
in 2006 Mapping competition. Post #181373
Orpheus.. If you continue, you will make more enemies than friends.. At the moment, your still on my good side.. but please.. this forum is very relaxed. :D So, please..

Now, back to the topic, I decided to join for the HL1 engine.. so far I never made much but a robot. It's not quite complete yet, I still have to finish the back, and top, then make my custom textures.. fun fun!
Here, take a look:

User posted image


Not sure what to do with it's surroundings at the moment.. maybe a hangar or something more original.. meh.. :D
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Posted 18 years ago2006-05-20 20:14:14 UTC
in New change to Homepage, or glitch? Post #181258
Hallelujah!!!
1st Place by far may I add!
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Posted 18 years ago2006-05-20 19:47:27 UTC
in New change to Homepage, or glitch? Post #181251
Nah,

FINLAND WINS!!! FINLAND WINS!!! FINLAND WINS!!!
FINLAND WINS!!! FINLAND WINS!!! FINLAND WINS!!!
FINLAND WINS!!! FINLAND WINS!!! FINLAND WINS!!!
FINLAND WINS!!! FINLAND WINS!!! FINLAND WINS!!!
:D
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Posted 18 years ago2006-05-19 16:29:45 UTC
in The Wicked Post #180999
ok guys, this is what I got after about 2 hours of searching the net today..

1.My dark voice had seen better days. Could it be Darth Vader?
2.R.I.P Could mean 'Rise In Power'
3.1994 Only thing that came up in 1994 was a video game, StarWars: DarkForce.
4.In digits i died Perhaps a lead to a characters death? How he died, or something??

I'm not much of a starwars fan, so I can't really get any farther...
Anyone else?
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Posted 18 years ago2006-05-19 14:31:04 UTC
in Competition 20 Post #180980
I like the idea too, always have. :)
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Posted 18 years ago2006-05-19 14:29:15 UTC
in Structure! Post #180979
Thanks guys, I got it as close as I can get it.. I took Nickelplates idea, I remember doing the same thing with a lighthouse I made.. but since it was only one solid cylinder, it did'nt give me probles, this one is still a little cracked between the two cylinders, but is hardly noticable.

Thanks for everyones help.. and as for the pics, well, never mind.. ;)
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Posted 18 years ago2006-05-18 17:06:33 UTC
in Structure! Post #180835
Nah, that won't be neccessary, I know what you mean, and thats what I do.. here:
http://twhl.co.za/mapvault_map.php?id=3915
You will notice the cracks.
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Posted 18 years ago2006-05-18 15:48:18 UTC
in Structure! Post #180823
ZL, yea, I did it with a whole brush, but all that changed was the crack position.

Kasperg, I'll give it a try.

Edit:
...h 10: outside world(+/-4096): (6776,-10016,-274)(7135,235,-178)
Error: Entity 0, Brush 11, Side 6: plane with no normal
Error: Entity 0, Brush 11: outside world(+/-4096): (6788,50,-256)(6727,10000,-196)
Error: Entity 0, Brush 11: outside world(+/-4096): (6788,50,-256)(6727,10000,-196)
Error: Entity 0, Brush 11: outside world(+/-4096): (6804,34,-292)(6743,10016,-160)
Error: Entity 0, Brush 11: outside world(+/-4096): (6804,34,-292)(6743,100...

I did it and got a bunch of errors.. which I tried to fix, but it's not letting me.
This is why I ended this project.. And am looking for more pictures like it. Which can't find.
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Posted 18 years ago2006-05-18 15:44:35 UTC
in Structure! Post #180820
yea, somebody posted it into the Shoutbox.. was it you? Well, thanks.. :D
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Posted 18 years ago2006-05-18 15:19:51 UTC
in Structure! Post #180813
http://img148.imageshack.us/img148/6125/room00003wk.jpg
and
http://img148.imageshack.us/img148/8946/room00013cu.jpg

all it is, is a Half-cylinder with vm at the bottom.

ZL, I'd like something with more technologic reason.
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Posted 18 years ago2006-05-18 15:10:16 UTC
in Structure! Post #180809
yea, I'm not sure.. Here, I'll post a pic to show you what I mean.. nothing fancy yet..
Give me a sec.
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Posted 18 years ago2006-05-18 14:57:23 UTC
in Structure! Post #180801
ah, ok, thanks bud. :D
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Posted 18 years ago2006-05-18 14:46:58 UTC
in this has bugged me.. Post #180797
Please review the tutorials. :)
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Posted 18 years ago2006-05-18 14:43:41 UTC
in Structure! Post #180794
lol..
ok, I have an example here:
User posted image
Something like this.. Something in the open etc.
I tried this one but quickly lost interest... if you look at how the lower part of the concrete beams, you'll notice they move out.. When I did that, it caused an 'Invalid brush' So I redid it, but more carefully, never got the error, but in-game, I seen some cracks, so.. yea, I scraped it. :
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Posted 18 years ago2006-05-18 14:23:31 UTC
in Structure! Post #180781
I need some help finding good pics of structures
for the 2006 Map Compo. I've been searching, and searching.. but can't find nothing good.

So, post the pics here please, and thank-you.
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