Forum posts

Posted 16 years ago2008-03-05 16:51:50 UTC
in Who is Gman ? Post #247250
"g" is a clue itself. Gordon-Man? lol
Skals SkalsLevel Designer
Posted 16 years ago2008-03-05 15:04:35 UTC
in Who is Gman ? Post #247236
ghey?
Skals SkalsLevel Designer
Posted 16 years ago2008-03-03 17:49:44 UTC
in Where do you TWHL3? Post #247117
The hunter... my monitor is like yours lol... my desk is also a bit like yours... my lamp is also a bit like yours... my speakers are also like yours (better muahahah)
Skals SkalsLevel Designer
Posted 16 years ago2008-03-03 17:42:22 UTC
in Competition 25 Post #247115
Ok since i get no answer im gona do it.

im gona try to remake cs_compound (the one in css) into de_compound (for cs1.6)
Skals SkalsLevel Designer
Posted 16 years ago2008-03-03 17:05:50 UTC
in Competition 25 Post #247112
/me hides in the bushes
Skals SkalsLevel Designer
Posted 16 years ago2008-03-03 16:59:54 UTC
in Competition 25 Post #247110
apology unacepted. i shall curse you to everlasting reafing lol.
Skals SkalsLevel Designer
Posted 16 years ago2008-03-03 16:21:15 UTC
in Competition 25 Post #247107
dude i just said that...
Skals SkalsLevel Designer
Posted 16 years ago2008-03-03 16:05:55 UTC
in Competition 25 Post #247105
He ment that hes gona remake a rainbow six map into source/hl engine so shh... and btw answer this
can i remake cs_compound from CS:S to de_compound for CS1.6? well im atcually doing that now (from scratch) just making sure if that's allowed
Skals SkalsLevel Designer
Posted 16 years ago2008-03-03 14:21:43 UTC
in Competition 25 Post #247099
can i remake cs_compound from CS:S to de_compound for CS1.6? well im atcually doing that now (from scratch) just making sure if that's allowed
Skals SkalsLevel Designer
Posted 16 years ago2008-02-29 13:41:44 UTC
in *Ahem* Post #246875
Yeeeeey! happy bday! now gime my share of cake :D
Skals SkalsLevel Designer
Posted 16 years ago2008-02-23 11:59:00 UTC
in Back and already got Troble about S: SDK Post #246330
Um, that happens to me too (sometimes) . it works now tho :walter:
Skals SkalsLevel Designer
Posted 16 years ago2008-02-23 06:17:50 UTC
in Welcome to TWHL3! Post #246234
Twhl 3 for the win! (mostly the map vault)
Skals SkalsLevel Designer
Posted 16 years ago2008-02-22 09:53:25 UTC
in script??? Post #246163
Nop. still doesnt work
Skals SkalsLevel Designer
Posted 16 years ago2008-02-21 17:11:25 UTC
in script??? Post #246108
umm... will that make him sit down?
Skals SkalsLevel Designer
Posted 16 years ago2008-02-21 14:13:18 UTC
in script??? Post #246088
im making a map... i want a scientist just to sit idle in my map. i want it to use c1a4_wounded_idle sequence.... well i tried using an aiscriptec_sequence and it didnt work... is there any other way to do this, or have i used the script incorectly?
Skals SkalsLevel Designer
Posted 16 years ago2008-02-21 11:19:01 UTC
in Guess the game! Post #246066
blah u got that before me :/
Skals SkalsLevel Designer
Posted 16 years ago2008-02-19 17:39:03 UTC
in Post your TF2 stats! Post #245991
Posted 16 years ago2008-02-18 13:53:01 UTC
in Flat-Life (HL2D) Post #245917
Theres a severe stucking problem in all of my maps. im making it a cliff type map, every time the player touches a cliff thats vertexed he gets stuck (so im making invisible brushes infront of the cliff faces). can you fix that somehow.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-18 11:20:57 UTC
in Gameplay Mod. Post #245900
You could have anew impossible mod where mobs are everywhere... and then make a contest on who can finish it all. (without cheats) But otherwhise, theres no point in playing the same boring half-life with only a few fixes and stuff. :hecu:

and besides, why remake it anyway. make a new mod with new stuff and places to explore.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-17 07:21:20 UTC
in Sprites Post #245808
I didnt. and it didnt. im still waiting for help rofl.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 16:26:51 UTC
in Sprites Post #245774
Chiken: Nvm. multimanager didnt work properly. i got it with triger_once.

Muzz: . i did what you said. no result. surely its flat-life's problem :P

Edit: Every time i recompile my map it switches the sky... i want the sky to be the cliff one and in daylight. but i dont noe the name of it.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 16:10:01 UTC
in Sprites Post #245771
Yes chicken. Fix that. Now. Please :D

Edit: Chickenfist, theres also another problem. the game_texts dont work!!! (for somereason) please fix that.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 16:08:42 UTC
in Sprites Post #245769
Render Fx? Did you mix it with render mode?
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 16:02:06 UTC
in Sprites Post #245767
Name: Blank
Pitch Yaw Roll (Y Z X): 0 0 0
Moves with: Blank
Render FX: Normal
Render mode: Glow
FX Amount(1-255): 255
FX Colour(R G B): 255 0 0
Frame rate: 10.0
Sprite Name: sprites/redglow.spr
Scale: 10
Attached to entity...: Blank
...At atachment point: 0

Flags:
Starts On: Ticked
Play Once: Unchecked

VisGroup:
(No groups)
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 15:04:56 UTC
in Sprites Post #245765
Oh... well it is.... but it has to be, to make the effect that i want :(

Edit: it still doesnt work. i took the sprite outside the building....
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 14:52:41 UTC
in Sprites Post #245763
User posted image
You see this? theres a sprite at that tower.
For some reason i cant see it in game. its turned on and stuff.

Is it because its too far away? and if thats the reason, how can i let it be seen from this distance. please help.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 12:56:45 UTC
in Strange bug Post #245761
Lolz sorry. but its just true.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 12:46:45 UTC
in Strange bug Post #245759
Thanx for trying again. altho your answer failed, im still thankfull that you read this. :D
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 12:40:09 UTC
in Strange bug Post #245757
Rofl. sorry i fixed it myself, :D

It appears that my skybox was too big. all i simply did, was move that tower closer, and make that skybox smaller, and it worked :) thanx anyway.

Edit: lolz chicken fist, im making a nice map for your mod ;)
Skals SkalsLevel Designer
Posted 16 years ago2008-02-16 12:25:52 UTC
in Strange bug Post #245752
Something strange happens to all of the brushes in my map.

This is how the map looks in hammer:
User posted image
And this is how it looks in game:
User posted image
All the brushes are invisible! =(
I get no errors! and also i've got none in vis group, so wats wrong? help
Skals SkalsLevel Designer
Posted 16 years ago2008-02-15 17:11:19 UTC
in Blank Screen Post #245711
Kk. Thanx :)
Skals SkalsLevel Designer
Posted 16 years ago2008-02-15 16:13:43 UTC
in Blank Screen Post #245709
lolz. thanx :)

Another thing.

Upon the players death, is it possible to turn on fade somehow. like when the player dies, it all becomes dark, untill u click any button and then it quick loads.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-15 15:46:02 UTC
in Blank Screen Post #245707
Ok. Now i've been mapping for a mod lately, and i want to make an intro sceen.

Some thing like This:
When the map starts, i wish the screen to be blank (all black) at first, Then The Game_Text's will show up, and tell u all the story line and stuff. right.

Now what i dont know, is how to make the screen blank at the begining. i've seen this been done in mod's before, but i dont know how. Help please.

Thanx for reading :heart:
Skals SkalsLevel Designer
Posted 16 years ago2008-02-13 18:04:15 UTC
in [UTILITY] Half-Life Launcher Post #245591
Hehe muzz ur really excuted about ur project arent u?
Skals SkalsLevel Designer
Posted 16 years ago2008-02-12 16:50:39 UTC
in [UTILITY] Half-Life Launcher Post #245545
http://aycu29.webshots.com/image/44748/2000529231087658895_rs.jpg
it still fails.

I think the problem here is that, when you select a map thats from a different mod than hl, the "Hl Launcher" still launches the normal hl instead of the mod, and because of that it can't load the map, which is in a different directory.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-12 16:15:32 UTC
in fun with physics! Post #245543
Diee napolion
Skals SkalsLevel Designer
Posted 16 years ago2008-02-12 15:58:27 UTC
in fun with physics! Post #245540
Loading.... Loading....... Loading...

Edit: lamafao this is funny (with granades)
Skals SkalsLevel Designer
Posted 16 years ago2008-02-12 14:59:34 UTC
in [UTILITY] Half-Life Launcher Post #245537
No sir.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-12 14:17:36 UTC
in [UTILITY] Half-Life Launcher Post #245535
Lolllllzzzzzzz! dont hide from the reality
Skals SkalsLevel Designer
Posted 16 years ago2008-02-11 15:09:01 UTC
in [UTILITY] Half-Life Launcher Post #245485
Lolz so much for a quick load
Skals SkalsLevel Designer
Posted 16 years ago2008-02-11 15:03:08 UTC
in [UTILITY] Half-Life Launcher Post #245483
Um... Steam
Skals SkalsLevel Designer
Posted 16 years ago2008-02-11 14:54:26 UTC
in [UTILITY] Half-Life Launcher Post #245480
... is this topic about steam?
Please report any problems and/or bugsp
U told me to report any problems...
Skals SkalsLevel Designer
Posted 16 years ago2008-02-11 14:43:31 UTC
in [UTILITY] Half-Life Launcher Post #245478
Fast... ok ill try

EDIT: Fatal error: Could not find filesystem dll to load.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-11 12:43:27 UTC
in [UTILITY] Half-Life Launcher Post #245468
This is nice. What i didnt like is that the think only has the maps that are in the valve directory, which meens it doesnt support mods.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-09 16:47:48 UTC
in Flat-Life (HL2D) Post #245382
Found a bug. I just made two good maps, they have a trigger_change level and landmarks in both of them set correctly. When i step into the trigger, it doesnt switch the map, but instead quits the game. + Gives No Errors.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-09 13:59:28 UTC
in Flat-Life (HL2D) Post #245371
Uh this looks cool. im making a flat-life map right now
Skals SkalsLevel Designer
Posted 16 years ago2008-02-09 09:25:06 UTC
in TWHL "SUBMIT A MAP" QUESTION Post #245360
Dude is this about ur latest map? The rating has been disabled there....... edit it then enable it and it should work.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-06 17:58:50 UTC
in Design an Emoticon! Post #245155
we need a Fail smiley
Skals SkalsLevel Designer
Posted 16 years ago2008-02-04 18:05:45 UTC
in A few questions in one... Post #244978
1. Potatis is right. go in your texture browse type "sky" and you will see all the aviable skys, including the hl2 ones...

2. The trees will look that way if you have no light in your map, or atleast in the radius of them. simply make a spotlight near em or something.

3. a moon um... you dont really need to brush that, it can already be in some sky's. but if you have to, maybe find some model.

4. your trap door might be made incorrectly. check that your outputs and names are correct and linked to the right ones. If it still goes wrong, find a tutorial on this.
Skals SkalsLevel Designer
Posted 16 years ago2008-02-03 13:02:25 UTC
in ag_texture Post #244923
I did? oh lol.......... ok ill try Dev
Skals SkalsLevel Designer