Forum posts

Posted 18 years ago2006-02-02 09:40:51 UTC
in Dynamic Skies Post #161060
Oooo, post an example map.
Posted 18 years ago2006-02-01 21:13:11 UTC
in Old TWHL vs new TWHL Post #161009
Ok ok, stop. if you want to talk about Counert Strike make a sepearte thread PLEASE.
Posted 18 years ago2006-02-01 19:15:31 UTC
in Old TWHL vs new TWHL Post #160988
Seconded.
Posted 18 years ago2006-02-01 18:37:19 UTC
in counter-strike mapping question Post #160983
Download a batch compile, preferably Nemesis's compiler. With that its really easy toinclude wads in the map, observe:
User posted image
Batch compilers are also much faster.
Here is Nemesis's compiler: http://nemesis.thewavelength.net/index.php?p=3

Use thumbnails! - Seventh
Posted 18 years ago2006-02-01 18:30:27 UTC
in Old TWHL vs new TWHL Post #160981
The only thing missing is the different player models, which they're finally sorting out
Except they are doing to best terrorist skin last!

Now stop talking about CS and why you hate it or why you hate valve or why you hate Steam or why you hate Source or why you hate gay or why you hate maggots blah blah blah, this isn't a CS thread. Its a recognition.
By the way, I call the drumstick in that plate of chicken.
Posted 18 years ago2006-02-01 09:39:02 UTC
in valve hammer editor wont open Post #160895
This is weid. try installing an older version and see if it still happens. if not, you might be stuck with 3.3.
Posted 18 years ago2006-02-01 09:35:17 UTC
in What is your fetish? Post #160894
Uh huh.....
Posted 18 years ago2006-01-31 20:51:27 UTC
in Old TWHL vs new TWHL Post #160844
I think the best thread ever was the original "cool avatars" thread.

The love is hidden within the geezer users like me and Zombie, who have no grown old and grumpy and we just want to shoot people with our boomstick whenever they step onto our property.
Posted 18 years ago2006-01-31 18:30:01 UTC
in Old TWHL vs new TWHL Post #160822
2006 will never be considered the golden era for TWHL simply because it was the year after Jimmi's Reign of Terror. DUN DUN DUNNNNNNN

Steinin, I believe, is who G_kid was talking about.

Tlax is here a lot, he's just not very active.

It still sucks that most of the users fro the "golden age" aren't here anymore, now all we have are stories that we can tell to our grandchildren :)
TWHL doesn't feel different except that I joined when there were only 250 maps in the completed vault.
When I submitted my first map there were 4 pages of maps :)

Anyway dwelling upon this clash between old TWHL and the current one I have decided to try to go back to my origins for a while and make a map purely for fun and see what happens.
Posted 18 years ago2006-01-31 09:38:36 UTC
in What is your fetish? Post #160691
Uhhh whats going on here? You guys scare me, Id rather go with a nice bunny gerbil hamster bear.
Posted 18 years ago2006-01-31 09:36:45 UTC
in Old TWHL vs new TWHL Post #160690
Remember this topic?
http://twhl.co.za/forums.php?action=viewthread&str=Nihilanth&type=1&pg=3&id=2745
Quite a popular discussion back in the day, even if it wasn't really on topic. Other than the fact that it was bumped and later closed, what would most of you consider a topic like this as today? I bet I know some of your answers COUGH*MOP*COUGH, phew. Sorry, had to clear my throat :)

I cant safely say that back during "old TWHL" I spent the majority of my forum browsing time in the help section either asking a question of answering one. Now I hardly ever go there.

PS: Crystalman, old TWHL ended long before you joined.
Posted 18 years ago2006-01-30 21:57:54 UTC
in Old TWHL vs new TWHL Post #160615
No they won't stay as noobs, they will turn into people who just question everything and call spam on everything, it will cripple the whole community.
Posted 18 years ago2006-01-30 21:09:44 UTC
in Old TWHL vs new TWHL Post #160609
To recognize our growing amount of flaws I have decided to hold a grudge match.

Old TWHL:
-Mappers mapped for fun
-Mappers were more than willing to help someone
-Anonymous posting
-"Spam thread" was not something loked down upon
-The phrease "good times" comes to mind
-Fellow mappers gave constructive critisism on other maps

New TWHL:
-Mappers only care about a good looking map
-Experienced mappers either ignore posts by those who need help or give them a link to google
-Lack of anonymous posting has overrun the website with incoherent noobs
-Anything attempt at making a fun thread is deemed a "spam thread" and is either ignored or closed
-The phrase "roughin' it" comes to mind
-Fellows mappers say other maps suck

The winner! Old TWHL! Screw all you jerks who used to make TWHL fun! now you just talk crap and get angry with people, celebrate!

One of Andy's journal entries:
Having cleaned out my Journal I figured I should put something in it.
Recent discussions around the community involve "Mod teams going Pro".
Good or Bad?

Bad as far as I am concerned.

Ages ago someone said that with the source engine we would be able to produce brilliant maps without much skill.
That is almost right, sure the eye candy is there, but a map needs to be playable and fun to be considered successful.
So I have to ask myself where all these brilliant maps are? And where are all the brilliant mods?

When I first found TWHL, I mapped for fun... I made rooms that had a metal shelf so I could bang my crowbar on it.. That was the joy of mapping.
Somewhere along the line I got far too involved in design and forgot about fun, I chased the 'look' rather than the play.
I have critisied peoples maps, and now am embarrased by my judgement, after all.. Who am I to judge?
I have written tutorials and articles, not just here at TWHL but in the wider community and none of them mention the most important aspect of Design...
Regardless of what it looks like, if the person playing it is having fun then you have created a great map.

Time to tell the Purists to FarrrkOfff. That includes me

So what has that got to do with the percieved professionalism of Mod teams?
If you have to sign a Non Disclosure Agreement before they let you in, then they are obvioulsy missing the point.
ALL the Non Valve mod's that have been successful were started by a bunch of guy's having fun. They built levels and got them out there to test them with the people that really mattered.. the players.
Your peers may judge your design work and call it crap, but if the punters are playing it and having fun, who gives a toss?

After scrapping GTLS, I decided to map for fun. I created a small DoD War map and got it on a server. Two weeks later I released the second version...that ironed out the really bad bugs that the players pointed out.
That map remained on the No 1 rated server in Australia for two months, was a permanent fixture in the rotation and proved a clan war favorite.
Why didn't I post it here?
It was crap poorly designed and lackluster...

So next time someone tells you your textures are badly aligned... ignore them, and let the players not the mappers, judge your work.
Posted 18 years ago2006-01-30 20:52:27 UTC
in Bad maps, why are they played?! Post #160606
J.C. that list of posts made baby Jesus cry.
Posted 18 years ago2006-01-30 19:36:58 UTC
in Bad maps, why are they played?! Post #160595
WTF NOOBS AIM MAPS ARE FTW! LEIK TOTALLY
Posted 18 years ago2006-01-30 18:23:08 UTC
in A glimpse of their lives... Post #160575
If someone was about to kill you and you had a gun, what would you do? Sad story indeed but what was done had to be done.
Posted 18 years ago2006-01-29 22:32:55 UTC
in Bad maps, why are they played?! Post #160436
Visuals aren't everything. Although they help a lot the real reason people like maps like that is because of gameplay.
Posted 18 years ago2006-01-29 17:30:49 UTC
in New Problem! Post #160376
Delete it and make a whole new scientist in its place and see if that works. I know it seems stupid but its worked for me a considerable amount of times.
Posted 18 years ago2006-01-29 17:25:18 UTC
in High School Drop-outs Post #160375
Those are some pretty sad statistics, nothing much to say though.
Posted 18 years ago2006-01-29 01:03:57 UTC
in Friendly Music Debate Post #160186
Is it even possible to be all of those at once?
Posted 18 years ago2006-01-28 21:24:43 UTC
in Mean moderators on fourms Post #160167
Here's the list of forums I browse and how they rank in hospitality:
-Bagelwood (forum run by a bunch of my friends)
-TWHL
-AMX Mod
-Clan IV. (Clan run by some pretty cool people I know)
-Sven Coop
-CDG (Clan of the Dead Goat)
-And of course in dead last is HIT
Posted 18 years ago2006-01-28 21:19:16 UTC
in Friendly Music Debate Post #160166
Agurably one of the most uniquie musicians around is Mmodule. Mmodule is my favorite techno artist along with several other 409 members. Why do I like them? They just sound great, nothing more to say.
If you want to talk bands, though, I really like Dream Theatre. I can thank my brother for telling me about them in the first place, they are an amazing band.
Posted 18 years ago2006-01-28 00:37:35 UTC
in Hello everyone! Post #159985
Hey Saribous, did you hear something?
Posted 18 years ago2006-01-27 20:23:43 UTC
in Who the f**k are you? Post #159966
not in the good ol' USA!
Posted 18 years ago2006-01-27 20:23:17 UTC
in Hello everyone! Post #159965
Hello, welcome to TWHL.
Posted 18 years ago2006-01-27 18:31:23 UTC
in NEW MAP! "Poison Garden" Post #159948
Beautiful new screenshots!
If you could, please put an info_player_start with every info_player_deathmatch so I can run it in my cs server with cs deathmatch. There is no ripping, decompiling, or manipulation of the map required.
Posted 18 years ago2006-01-27 18:19:13 UTC
in Who the f**k are you? Post #159942
Looks like your MOM got pwned by a beverage!
Posted 18 years ago2006-01-27 09:46:19 UTC
in if you out of idears what should you do? Post #159801
Look at my profile for 2 seconds, man.
Posted 18 years ago2006-01-27 09:41:05 UTC
in Who the f**k are you? Post #159799
No, not OMFG. OMFjollyG, old chap! Don't you know how to be civilizied? pffff noob.
Posted 18 years ago2006-01-27 09:38:50 UTC
in How can I represent MAGIC FX Post #159797
When you "use" him make it trigger a multimanager that first covers him in sprites, then deletes/moves him, then creates/teleports something else in his place.
Magic sticks for the win, pull a bunny out of your hat!
Posted 18 years ago2006-01-27 09:37:22 UTC
in if you out of idears what should you do? Post #159795
You can thank me for that.
Posted 18 years ago2006-01-26 18:36:50 UTC
in rotating rotating? Post #159740
Are you saying you want something that spins on its own axis while also spinning on a central axis like the Earth around the sun?
Don't think its possible.
You could probably fake it with a well designed train that is set to follow a circular path of entities where each path point turns the train a certain number of degrees.
Posted 18 years ago2006-01-26 18:33:33 UTC
in Who the f**k are you? Post #159739
Righto, old bean. Would you care for a spot of tea and crumpets?

Now onto business. 7th, start making song parodies and market them.
Posted 18 years ago2006-01-26 18:27:10 UTC
in Mean moderators on fourms Post #159737
WOAH! I just realized that Tycell WAS a moderator on HIT, I never made the connection.
Yeah, Wolf-kain is an ass. Probably the worst choice for a moderator I've ever seen.

CDG is pretty bad too but thats just out of strictness, people aren't mean they just run a tight shift.

TWHL really is probably the best online community I've ever been to, but then again I haven't really been anywhere else but Half Life related forums.
Posted 18 years ago2006-01-26 18:16:40 UTC
in if you out of idears what should you do? Post #159733
Think about a place that you think looks cool or check the spell checker for inspiration.
Posted 18 years ago2006-01-25 22:55:49 UTC
in Mean moderators on fourms Post #159595
Water-Pheonix's reskins of Ambient.Impact and Romka's models.... ohhhh they are amazing. Him and h4wk.

[I haven't really seen any good HL1 G-men, but that Barney-ish fella looks excellent.]
Do a search on their forums for gman, you're bound to find something you like. Just don't post in someone else's thread they will be like "OMFG BUMP! WTF NOOB MUTED!!!!!!!"
Posted 18 years ago2006-01-25 19:40:13 UTC
in Compiling and still compiling Post #159568
You might want to fix that direct light error. Sounds like you have a bunch of lights packed into a little area. Take out some of those lights.
Posted 18 years ago2006-01-25 09:43:03 UTC
in Seeya Around! Post #159472
Bye and in case I don't see you for your coming-back cremony, welcome back.
Posted 18 years ago2006-01-25 09:41:46 UTC
in Mean moderators on fourms Post #159471
You mean you wouldn't want to play with this?
User posted image
Posted 18 years ago2006-01-24 09:38:43 UTC
in Mean moderators on fourms Post #159330
Yeah, the moderators on HIT are horrible. Mainly Wolf-Kain.
Posted 18 years ago2006-01-23 18:50:01 UTC
in c-strike with badminton rulz Post #159277
No, I'm with J.C.: make a proper serious map instead.
Mapping isn't all about making a good looking "proper" map.
Read Andy's journal entry on this if you haven't already
http://twhl.co.za/userprofile.php?user=Andy
5th November, 2005.
Posted 18 years ago2006-01-23 18:45:36 UTC
in NEW MAP! "Poison Garden" Post #159274
Looks good Rimrook. I look forward to its release.
Posted 18 years ago2006-01-23 14:46:38 UTC
in Abandoning a map, have you done it? Post #159240
Maybe at this point I should state that discontinuing a map isn't a sin.
Posted 18 years ago2006-01-23 14:09:58 UTC
in [WIP][HL1] Xen Assault Post #159236
Finally, some new screenshots. Still looking forward to this mod, I anticipate its release with great..... anticipation.
Posted 18 years ago2006-01-23 14:08:01 UTC
in Abandoning a map, have you done it? Post #159235
Usually its easier to come back to a map after you put it aside to start on a small side project. Or just leave it alone period like I said before .
Posted 18 years ago2006-01-23 13:08:50 UTC
in Abandoning a map, have you done it? Post #159216
Well then why are you still here?! WTF NOOB!
Posted 18 years ago2006-01-23 13:07:06 UTC
in What nationality are you? Post #159215
Man i hate that word "bump". Such horrible communities use that its made it such a bad word. Just say don't post in such an old topic. But yeah it would have been eisier to start a new one.
Posted 18 years ago2006-01-23 00:34:13 UTC
in Daft proverbs Post #159157
Thats certinaly an orignal proverb to say the least.
Posted 18 years ago2006-01-22 21:17:13 UTC
in Abandoning a map, have you done it? Post #159147
When you get bored with a map leave it alone for a while and force yourself back to it later. You'll make some progress on it, usually just enough to wrap it up.
I never give up on a map unless I run out of ideas.
Posted 18 years ago2006-01-22 19:47:37 UTC
in Abandoning a map, have you done it? Post #159137
I trash maps all the time. usually I have this great idea for a part of the map but can't think of anything else for it so it ends up being one or 2 rooms before i just delete it.
Its not frowned upon unless you make a big hype over it.