Forum posts

Posted 19 years ago2004-06-23 09:32:19 UTC
in Conveyor, How to? Post #35657
Well I guess that does the job well. I just didn?t know there was an own entity for conveyors... Somebody, hit me! :
Posted 19 years ago2004-06-23 09:23:03 UTC
in Conveyor, How to? Post #35655
What?s the best way to make basic conveyor. Does it work with a train that goes on floor over and over or is there an easier way?
Posted 19 years ago2004-06-23 06:45:09 UTC
in Machine Compo Post #35610
Aye (armageddon???) :)
Posted 19 years ago2004-06-22 18:55:25 UTC
in Build a Machine Post #35509
Just one thing, the last post concerning the spirit discussion was written on 22 Jun 04 13:11.
13:11? I don?t have anything posted at that time. I live propably nearly on the other side of the globe. If you wanted to use clock and tell some time could it be posted as GMT (greenwich mean time or something...) so even a simple person like me :nuts: would know what time you meant.
Posted 19 years ago2004-06-21 14:05:05 UTC
in Problem with properties Post #35254
Thanks, it worked! :D
Posted 19 years ago2004-06-21 13:49:47 UTC
in Problem with properties Post #35249
I am making a map and when i select an object i cant see its properties. (i only see that visgroup selection thing). I can see the properties from Map -> Entity report, but they should be seen with Alt+Enter. What?s the problem?
Posted 19 years ago2004-06-21 05:23:33 UTC
in Water from side Post #35152
I tried to create water behind a glass wall but i only see the surface of the water. Also when making water rise only the top moves. It looks kind of stupid. Is it possible to even create that correctly?
Posted 19 years ago2004-06-21 04:31:01 UTC
in PROBLEMS WITH VIS! Post #35150
The problem is that vis cant find *.prt file. Some other tool creates that file during compilation. Maybe there?s some other error before that. Check the compilation window.
Posted 19 years ago2004-06-20 18:32:43 UTC
in pump Post #35110
It still doesn?t work?
Posted 19 years ago2004-06-20 18:06:40 UTC
in pump Post #35103
Hmm. my way to do it would be this. Lets check it all over
  • trigger_auto targets the pump
  • pump is func_train
  • both pump_stops are path_corners
  • pump?s first stop target is pump1_stop1
  • pump1_stop1?s next stop target is pump1_stop2
  • pump1_stop2?s next stop target is pump1_stop1
  • wait for retrigger is NOT checked on any path_corners
Posted 19 years ago2004-06-20 16:27:47 UTC
in Rotating button Help! Post #35083
Aww... I should have remembered that. I have done it before but i forgot about that. Thanks hazardous.
Posted 19 years ago2004-06-20 16:21:31 UTC
in Rotating button Help! Post #35078
I want to create a normal rotating button (that wheel looking) but i cant make it move correctly. It just goes somewhere outside level and comes back.