Forum posts

Posted 20 years ago2004-06-11 15:30:22 UTC
in Entities attributes problems Post #32431
This is not enough to look at this website! It doesn't explain what does these entities! Luckely, I found some of them, but some are still missing:
  • ZHLT Lightflags -> Embedded Fix, Opaque + Embedded Fix and Opaque + Concave Fix
  • func_trackautochange and func_trackchange -> Flag: Relink track
  • func_train -> Contents
  • trigger_changelevel -> Flag: No intermission
  • Some triggers -> Target Path
Can you help me more please? :(
Posted 20 years ago2004-06-07 14:49:45 UTC
in Entities attributes problems Post #31175
Well... because I can't open Javascript (and I don't know why!) I can't open the ZHLT link about ZHLT Lightflags and Light origin target. :x
Posted 20 years ago2004-06-07 13:53:17 UTC
in Entities attributes problems Post #31150
Huh, in fact, about the flag NoWreckage for monster_apache, I tested it and there was still some broken bits when I checked the flag. No?
Posted 20 years ago2004-06-07 13:46:09 UTC
in Entities attributes problems Post #31149
Thanks a lot 7th monkey! Anybody else for more?
Posted 20 years ago2004-06-07 13:22:34 UTC
in Entities attributes problems Post #31140
Hi! I'm new here! :P

I wanted to know what does these entities attributes below. I visited the entity guide of TWHL, but there was no descriptions available for these entities:
  • aiscripted_sequence -> AI Schedule when done -> Ambush
  • light, light_environment and light_spot -> ZHLT Fade
  • light, light_environment and light_spot -> ZHLT Falloff -> Default, Inverse Linear and Inverse Square
  • monster_apache -> Flag: NoWreckage
  • scripted_sentence -> Flag: Followers Only
  • scripted_sentence -> Flag: Interrupt Speech
  • scripted_sentence -> Flag: Concurrent
  • All the entities for blocks -> ZHLT Lightflags -> Default,Embedded Fix, Opaque (blocks light), Opaque + Embedded Fix and Opaque + Concave Fix
  • All the entities for blocks -> Light Origin Target
  • func_door, func_door_rotating, func_water and momentary_door -> Flag: Don't link
  • func_door, func_door_rotating, func_water and momentary_door -> Flag: Toggle
  • func_rotating -> X Y Z - Move here after lighting
  • func_tank, func_tanklaser, func_tankmortar and func_tankrocket -> Yaw tolerance
  • func_tank, funk_tanklaser, func_tankmortar and func_tankrocket -> Pitch tolerance
  • func_trackautochange and func_trackchange -> Flag: Relink track
  • func_train -> Contents
  • trigger_changelevel -> Change Target
  • trigger_changelevel -> Delay before change target
  • trigger_changelevel -> Flag: No Intermission
  • trigger_... -> Target Path
Can someone help me, please? :