Forum posts

Posted 20 years ago2004-06-27 07:30:58 UTC
in Custom Transparent Textures Post #36844
Yay. N1!

I used additive to get around it but now I understand. Cheers! :D
Posted 20 years ago2004-06-23 06:32:32 UTC
in Custom Transparent Textures Post #35609
When I create my transparent texture (with an un antialiased 128x128 tree on a blue background (0 0 255) it doesn't work with rendermode 4 for transparency on 255. The only reason I can think of is that wally blurs the edges of the texture when it re-mips it for LOD so it then doesn't work as a transparency. I have used the correct flag too ({blinds). Any ideas? :roll: