Forum posts

Posted 20 years ago2004-10-05 20:23:33 UTC
in maping for quake Post #64310
i know this is a site for half life, but what editors can/should i use for making maps for the orignal quake? i looked on planetquake and all there sites are out dated, thanks
Posted 20 years ago2004-07-21 15:38:05 UTC
in first map Post #43489
I will upload my first map to "unfinished" section tomorow.
Posted 20 years ago2004-07-19 13:08:11 UTC
in auto regen enegy on a wepon? Post #42805
is it posible in hl? if so how?
Posted 20 years ago2004-07-18 15:36:00 UTC
in door/lifts? Post #42582
thanks, i am still fiddling with my ideas, at this point i will use doors, but i will try func_train 's when i have time
Posted 20 years ago2004-07-17 17:40:23 UTC
in door/lifts? Post #42377
i fixed the lighting and texture
Posted 20 years ago2004-07-17 17:33:15 UTC
in door/lifts? Post #42375
besides the fact that it makes the textures go werid, what other problems might i run into by useing func_door 's as lifts?
Posted 20 years ago2004-07-07 15:55:06 UTC
in half-life2.com secret page! Post #39468
hey monkey chow have you tried it with N not n?
Posted 20 years ago2004-07-06 19:53:04 UTC
in friendly fire. Post #39327
i ment how to turn it on, doh /slap self
Posted 20 years ago2004-07-06 19:49:30 UTC
in friendly fire. Post #39325
i'll just use deathmatch for now, later it would be beter for my map in sven with friendly fire
Posted 20 years ago2004-07-06 19:29:30 UTC
in friendly fire. Post #39319
is there a way to turn off friendly fire in sven coop? if not coding were, if codeing how?
Posted 20 years ago2004-07-06 15:38:06 UTC
in making teliporter flip player Post #39259
also, is there a way to change movement speed in water without coding?
Posted 20 years ago2004-07-06 15:28:27 UTC
in making teliporter flip player Post #39257
dang, guess i will work on my other parts till i get my brother to help me with the hard stuff. thanks
Posted 20 years ago2004-07-06 15:20:38 UTC
in making teliporter flip player Post #39255
Hi new to here and hamer, can some on tell me how to make a telporter make some one upsidedown when they exit? i am making a map and there will be a room with players on celing and floor useing gravity. Any help would be useful:)