ZOMG NO WAI: MY FIRST 3DS MAX MODEL!!1 
Yes, it's completely-ridiculoulsly simple and bad, but It's just a test of course. In order to do this I had to:
?get the exporter
?learn a little about defining/assigning materials
?learn how to add a physique modifier and assign to a bone
?export the .smds
?get studiomdl
?make the qc file--I used my old milkshape one as a template
?get it compiled
Once I get decent enough at it, I'll make a "Your first 3ds Max Model for Half-Life" tutorial, since I had a really hard damn time finding one.
Actually, I couldn't find one, and had to piece together the info from a swat 3 max exporting tutorial by furrycat, some of the HL2 Knowledge base tutorials, and a couple threads in here by Pepper!
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/proud
Elon: You're probably right. Maybe someday
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You make Kitty Scart: I plan to as soon as I procure PS, maybe sooner!