Forum posts

Posted 19 years ago2004-09-15 04:31:06 UTC
in Compile issues Post #59507
Hi, I just did with NO vis and the compile took about 3 min and the map looks the same like back then.. thats the log USING vis: hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: "C:Program FilesZHLThlcsg.exe""C:Documents and SettingsArielMy Documentsgf_castro"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:Documents and SettingsArielMy Documentsgf_castro.map
CreateBrush:
(22.59 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.97 seconds)
Using WAD File: documents and settingsarieldesktopfloors.wad
Using WAD File: documents and settingsarieldesktopfloors1.wad
Using WAD File: program filessteamsteamappsvillain_gf@hotmail.comcounter-strikecstrikedk.wad
Using WAD File: program filessteamsteamappsvillain_gf@hotmail.comcounter-strikecstriketempdecal.wad
Using WAD File: program filessteamsteamappsvillain_gf@hotmail.comcounter-strikecstrikezeditor.wad
Using WAD File: program filessteamsteamappsvillain_gf@hotmail.comcounter-strikecstrikecached.wad
Using WAD File: program filessteamsteamappsvillain_gf@hotmail.comcounter-strikecstrikeda3.wad
Using WAD File: documents and settingsarieldesktopcastro.wad
Using WAD File: program filessteamsteamappsvillain_gf@hotmail.comhalf-lifevalvehalflife.wad
added 1 additional animating textures.
Warning: ::FindTexture() texture CASTROLOG not found!
Warning: ::LoadLump() texture CASTROLOG not found!
Texture usage is at 0.25 mb (of 4.00 mb MAX)
28.09 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: "C:Program FilesZHLThlbsp.exe""C:Documents and SettingsArielMy Documentsgf_castro"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Documents and SettingsArielMy Documentsgf_castro.prt'
16.14 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: "C:Program FilesZHLThlvis.exe""C:Documents and SettingsArielMy Documentsgf_castro"

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

3487 portalleafs
13539 numportals
BasePortalVis:
(118.48 seconds)
LeafThread:
Posted 19 years ago2004-09-15 04:20:23 UTC
in Compile issues Post #59504
Hi,
My first time here hope to get some help because i'm really stuck.

About 3 years ago I build up a map, 4.4MB size. Since then I formatted my PC alot of times, and I got a copy of the map only on one 1.44 disk and the disc is ruined, so I got only the rmf file and now I need to compile it again.

Today I own an AMD 2500 512ddram radeon9700 computer, and back then I compiled with 1000mhz computer and the compile took about 45 min.. yesterday I tried to compile and it just made the program (Worldcraft) to make no response and in the procceses it ran hlvis.exe on 99% CPU Usage, oh well I tought it is still running so I left it open for the night, in the morning it was at the same place..

Previous time when I compiled my map it was smooth and clear with no problems, and it took a very short time to finish it aswell!

Maybe the additional commands on the Run menu are wrong or I just didn't wrote all the thing I need? (I remember back then I had about 5 words in this box).

I thank anyone who answers in advance for trying to help me, thanks! :P