Forum posts

Posted 19 years ago2005-05-02 21:37:41 UTC
in a one way window? Post #107015
hmm, I tried that but the problem is that the inside area is just pitch black (with the "invisible" texture) on the walls that I set to be illusionary (instead of see through). The idea is that someone would be able to shoot from inside this without fear of return fire, so if its tied to a breakable would it just break and that camoflauge would not be there anymore?
Posted 19 years ago2005-05-02 21:25:37 UTC
in a one way window? Post #107014
Great! Thanks a lot :) My friends are in for a surprise next time we play. :badass:
Posted 19 years ago2005-05-02 21:16:28 UTC
in a one way window? Post #107012
Would this actually be possible, and if so, how would I go about making one? When I say one way window it doesnt have to be a window per say, more I just want to camouflage an empty space (with an illusionary wall, presumably) with a wall section that you can see through from the inside, but not the outside.
Posted 19 years ago2004-09-30 14:20:03 UTC
in how to create env. weapons? Post #63225
well, it wont necessarily have to have a flash (though I think that'll probably be best) the map theory is that its something the player will use to kill a big blue (or something similar) because its the player's job to prevent it from getting out of containment.
Posted 19 years ago2004-09-30 13:04:50 UTC
in Equilibrium Post #63211
What about the man with one red shoe? :) and the Matrix original was the best of the three. They got steadily worse after that :\
Posted 19 years ago2004-09-30 13:02:14 UTC
in how to create env. weapons? Post #63210
ok, thanks very much. So the func_trigger should be the button itself that will trigger it, alrighty. That shouldnt be too too hard for me to figure out :D
Posted 19 years ago2004-09-29 17:56:17 UTC
in how to create env. weapons? Post #63002
Sorry if this has been asked before, but I was wondering how one would go about creating a weapon similar to the bomb weapon that can be used in Crossfire. Basically what I want to do is create a weapon that when activated fires at a certain point without having to actually make a func_tank type entity, where all the person would need to do is just hit the button and it would go off. If you dont know about the one in Crossfire another example would be the fighter jet that you can call in to strafe in Half-Life and the mortar that you can use in Opposing Force (both single player)

Thanks for your time :)