Forum posts

Posted 19 years ago2005-04-19 14:28:48 UTC
in TfR_aztec [closed] Post #104805
well i have to go now id just like to know that if i repost it will it stay or will you remove it

im sorry if this seems a little blunt
but i didnt use anything from the aztec map i got specs from it

thanks ttyl
Posted 19 years ago2005-04-19 14:03:51 UTC
in TfR_aztec [closed] Post #104796
what was said in the map description i guess you just didnt understand correctly

if you want t ogo pick on a decompiled map im sure you can find one in the vault as a matter of fact i have found three

my map isnt a decompiled aztec or anything of the sort
im not really up to push a fight on anyone or cause flame wars

id just like to see the map that i put a lot of time working on to build correct and all the other jibber jab that mapper puts into their work

i sent u an email but you havent responded so i assume you either dont use it anymore or you just havent checked it

PS: the only reason i have ever decompiled a map is so that i can understand how something was done or to figure out unit specs on a certain object so that i can make it feel as though the person in the game has been there before

i just formated my comp a lil while ago and when i was finally able to come back online my map had dissapeared i dont really care so much as to the map was removed as i was to the comments from the other people

although if you had removed my map why couldnt you have sent me an email stating why or something so that it could be cleared up

habboi had placed a comment and i was waiting for an answer back im sure other people had placed comments as well

well either way im going to be around for a while longer please either write back here or something

as i said in the above post
if you really want to prove my map was a decompile then i will give you the rmf and the wads i used so that you can check it out yourself just tell me
Posted 19 years ago2005-04-19 10:59:21 UTC
in TfR_aztec [closed] Post #104744
Seventh that map was entirely made by me i didnt decompile aztec and steal the brushes or any of that bs
i did make a notation on a piece of paper that is sitting right next to me on what the points would be for the objects i needed
and if you really feel like trying to prove me wrong i dare u to decompile my map or better yet ill give u it the rmf and the wads you need to run it in vhe
along with the decompiled aztec and you can determine for yourself if i stole everything or anything from it
I just personally dont think that it is fair to dlete my map from the site without even emailing me oor trying to contact me if the description i put on the map needed to be verified
seventh i know your an administrator on this site or at least close enough
so you can get my email
please email me so that i can at least work this out with you so as to reposting wont result in removal again
Posted 19 years ago2005-04-11 22:15:38 UTC
in Gmans_agent question Post #103419
neg not possible not with hl1 engine
there are a few things that you could try though
but i have no idea how you want to do this
try making the ladder have ridges on the sides so the person doesnt fall off of it
then make the ladder with brushes not a specific func_door set to transparency
just a note though depending on how you make your ladder it could cause a lot of client lag when trying to climb so make the ladder slow and have fun
Posted 19 years ago2005-04-11 22:05:12 UTC
in trigger relays Post #103416
i decided against what i was going to do and no there are trigger_relays that can be used to forward another trigger to a diff one
either way i found a way around it in fact im about to map in map section
thanks for trying seventh
Posted 19 years ago2005-04-04 00:43:11 UTC
in trigger relays Post #101310
do trigger relays come back on round reset
i just started mapping again i cant remember anymore
this question is for cs