Forum posts

Posted 19 years ago2005-01-06 01:12:01 UTC
in Compiling problems!?!? Post #81973
i did alt+p says i have no porblems i also just rebuilt my whole lvl without the use of carve and there are no problems but the node one i didnt really even use the vertex tool wtf!? keeps saying node with unbound volume wtf does that mean?
Posted 19 years ago2005-01-05 23:04:19 UTC
in Compiling problems!?!? Post #81957
so things like the carve tool and using the vertex editor may have caused my problem?
Posted 19 years ago2005-01-05 20:03:06 UTC
in Compiling problems!?!? Post #81929
WARNING: node with unbounded ARNING: node with unbounded volume
** leaked **
Entity info_player_start (-2048.00 13312.00 11008.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0, 16384.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 15872.0, 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0, 2048.0, -13440.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0, 2048.0, 1544.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0, 2048.0, -14984.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2816.0, 2048.0, 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2560.0, -13440.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 2560.0, 1544.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

** Suppressing further FindPortalSide errors.... **
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:program filesvalvesteamsteamappsusernamesourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsuisernamehalf-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp
Error opening c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp

** Executing...
** Command: "c:program filesvalvesteamsteamappsusernamesourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsusernamehalf-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7"

Valve Software - vrad.exe (Dec 15 2004)
--- Radiosity Simulator --
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp
Error opening c:program filesvalvesteamsteamappsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.bsp" "C:Program FilesValveSteamSteamAppsusernamehalf-life 2 deathmatchhl2mpmapsValkyrie_ventalationshaft_7.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Posted 19 years ago2005-01-05 19:57:19 UTC
in Compiling problems!?!? Post #81927
Hey every one i just wanted to say this site has been a major help as ive been working on my first map with the Hammer.

So to the problem, after building and texturing my map i just wanted to compile it, so it was full bright and i could go through it and check everything out but it gave me a bunch of random crap that i can make no sense of like WARNING: Node with unbound volume? any clues? heres the enitre list of problems, i see that there are cords to where teh probs are but im clueless to why it would have a problem with my brushes unless the carve tool tends to be buggy?

** Executing...
** Command: "c:program filesvalvesteamsteamappsusernamesourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsusernamehalf-life 2 deathmatchhl2mp" "C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7"

Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: c:program filesvalvesteamsteamappsusernamehalf-life 2 deathmatchhl2mpmaterials
Loading C:Program FilesValveSteamSteamAppsusernamesourcesdk_contenthl2mpmapsrcValkyrie_ventalationshaft_7.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
WARNING: node with unbounded volume
<shedloads more of the same>