Forum posts

Posted 20 years ago2003-09-19 16:28:32 UTC
in Odd Problem Post #1428
Well, the problem is, I don't want to make a cylinder out of a cube, I just want the hollowed out cylinder.
Posted 20 years ago2003-09-19 16:15:25 UTC
in Odd Problem Post #1425
I redesigned the map. Instead of hollowing out a big cylinder, I used an arch. instead of carving the wall, I used vertex manipulation to open it up for the window. Oddly enough, it did same exact thing, only difference, you can through it from the outside, but it's solid from in the inside. Odd..

Inside - http://casius4.netfirms.com/inside2.jpg
Outside - http://casius4.netfirms.com/outside2.jpg
Posted 20 years ago2003-09-19 15:11:54 UTC
in Odd Problem Post #1421
Well how do you suggest I do such a project? If you've ever played TFC, I'm trying to do a fr like well.
Posted 20 years ago2003-09-19 15:00:26 UTC
in Odd Problem Post #1415
Also, if you're having trouble viewing the images, copy the url into your address bar.
Posted 20 years ago2003-09-19 14:58:58 UTC
in Odd Problem Post #1414
Okay, so I made a 12-side cylinder, hollowed it out, did a few things to it, like carve out a window, and it's acting funny. As you can see from the pictures below, from the inside, you can see out through it in a certain spot, but look at it from the outside, and it looks perfectly fine. It's completely solid, it's just that you can see through it from the inside. What causes this? What can I do to fix it?

Inside the cylinder - http://casius4.netfirms.com/inside.jpg
Outside the cylinder - http://casius4.netfirms.com/outside.jpg

Thanks