Forum posts

Posted 18 years ago2005-06-19 22:03:07 UTC
in GCFScape!! Post #115488
I got GCFScape, cant find tutorial on how to use, I made a folder on the desktop for wad files to be stored, then I extracted the wad files from steam/sprites/czstrike to this folder, then I wnt to hammer options and added wad files, still not working, the question is are the wad files that are "extracted" just copied and are still left in the steam
, and what am I doing wrong, also if I decide to delete the wad file folder on my desktop that I created, will the game files in steam remain intact? thanx LeFtY.

:D
Posted 18 years ago2005-06-12 20:19:09 UTC
in map's Post #114011
Many thanx to you all for your help...worked a treat.. ;)
Posted 18 years ago2005-06-11 20:07:30 UTC
in map's Post #113820
well I decided to save the map in my condition zero maps folder in steam, but some of the textures didnt get recognized, so I deleted the .BSP files and then deleted the sky box and made another bigger one. then I had to texture the complete map again and all is great, plays very well but still not finished yet, thanx to all for the help on this.

LeFtY
Posted 18 years ago2005-06-11 01:52:47 UTC
in fencing [closed] Post #113700
can anyone help please, How do you make a fence see through and be able to shoot through it ..thanx

LeFtY..... :)
Posted 18 years ago2005-06-07 09:43:42 UTC
in map's Post #113081
thanx all, i will post how it plays out....(to be continued!!) ;)
Posted 18 years ago2005-06-07 07:49:04 UTC
in map's Post #113075
my other computer is at work with the map on it, I didnt save to disc yet so that I can map on my home computer yet.

LeFtY... :roll:
Posted 18 years ago2005-06-07 07:46:30 UTC
in map's Post #113074
ok,thanx Elon I will give it a go and post a comment to you after I try it and let you know the out come.. but I will have to wait until I get back to work on thursday night as Im back in s.a on break :cool:

LeFtY
Posted 18 years ago2005-06-07 06:39:57 UTC
in map's Post #113067
ok, here's a new one, if I compliled my map and then deleted my skybox and made a bigger one around my map and then compile again will this have any effect on the map, will it still be ok or not?

anyone, thanks...LeFtY
Posted 18 years ago2005-06-05 15:29:53 UTC
in map's Post #112813
If you cant understand what im trying to say...I dont blame you, I wrote it and I dont get it LOL! :) ... if not then I will try to make it more ledgible (easyer to understand)....
Posted 18 years ago2005-06-05 15:26:06 UTC
in map's Post #112812
yay, finaly a map that compiled without any problems, I have set up my editor to steam so my .bsp file is in the apps/my name/cstrike/maps folder.

I put the cd key in to compile but used the old version of cs, the reason I saved in the steam cs is that it is a newer version of cs and recognised the (for example as_tundra wad) but before I did all this I tried to save in the original first ever cs game maps folder but when I compiled it came up with as_tundra wad not found, the change to steam made the differance because I set up using the newer version of cs that has the wad files I used to make the map.

The question after all this rambling on is will it run in steam with the newer version of cs and even the cz game of counter strike??

Thanks LeFtY
Posted 18 years ago2005-06-05 05:52:09 UTC
in map's Post #112691
I have a question that one of you might answer please, ok here goes, I made a sky box around my map :| , the question is after a succesful compile, can I make the area bigger by making the sky box bigger without causing any problems when compiling in the future, will the sky textur need to be resized (will it be streched) I know that we have discussed not using a sky box before but I am only new at map making and just want to experiment, but I have put to much effort in the map to bugger it up....

Thanx LeFtY...
Posted 18 years ago2005-06-04 11:11:58 UTC
in map's Post #112541
ok, so as long as the floor, outer walls and sky all touch then I only need to texture the sky with the sky texture and bobs your uncle hey ?

LeFtY
Posted 18 years ago2005-06-04 06:57:46 UTC
in map's Post #112502
ok, I thought you had to make the sky box or the map would not compile? but looking at the example it seems that you put the sky as close to the map as possible, does this mean that you make brushes individualy and close in on the map like a box and then texture the brushes with the sky texture ?, and does the map have to be completely inclosed so that no leaks will be present?

Thanx
Posted 18 years ago2005-06-04 06:20:08 UTC
in map's Post #112493
ok Elon Yariv,
so did I do it wrong by making a box around it and using the sky texture... I cant quit pick up what your putting down bro..

oh and thanx for the sast rapid responce. :cool:
Posted 18 years ago2005-06-04 05:48:00 UTC
in map's Post #112490
ok, I got the hammer running, started making map, put in 10 death match and 10 start players.
I put a box around it all and hollowed it and gave it the sky texture, I started adding more to the map and then saved it, the option came up to cstrike folder and I saved as de_duel in the cstrike/map folder, does it matter if I havent compiled it yet? will this cause problems when I do compile it or have I done the right thing.

thanx..... LeFtY
Posted 18 years ago2005-05-29 07:50:18 UTC
in compiling? Post #111461
back at ya Monkey! I started life doing modifications to engines, 350, 454 and even some fast 4's, then I went to my first Lan gaming session and someone itroduced me to the art of mapping using worldcraft editor, of course I was hooked on making my own maps ( like a monkey that is attrackted to bananas ;) ) the problem is that I am new at computer stuff's, that is why I am not good at it, we have to start somewhere, like I said before one day i'll get the hang of it without screwing up the comp to much LoL!!!

Lefty
Posted 18 years ago2005-05-27 18:12:08 UTC
in compiling? Post #111248
the problem is that I have lost my hl.exe file in the transission of folders, so when I went to set up the config for worldcraft I cant insert the hl.exe file, not in folder ? the half-life folder is there but no exe file.....go figure, should I load the program back in ? seems like the only alternitive.....

LeFtY...
Posted 18 years ago2005-05-27 04:19:28 UTC
in compiling? Post #111115
oh crap>>> I only went and cut and pasted my Sierra folder into my c/programs file and not all of it went over so now I have 2 sierra files :( I think I should learn more before making stupid moves like that....what was I thinking, I expect alot of humourus replys for my cockup : I will load everything back on comp again :roll:
Posted 18 years ago2005-05-26 03:43:50 UTC
in compiling? Post #110956
I have noticed that I have a file in my documents folder that say's "MAPS" and have noticed that my maps get stored here as well as in the counterstike folder "MAPS" could this be causing the problem I am having, my settings in worlcraft are for the counterstrike folder "MAPS", should I delete the folder in my documents?

LeFtY....
Posted 18 years ago2005-05-25 20:02:22 UTC
in compiling? Post #110923
ok, I compiled in normal mode, worked ok, then made more changes to the map and tried to compile again, but no changes to the map, can anyone help? after compiling the map it went dark but still no changes ?
Posted 18 years ago2005-05-24 21:53:15 UTC
in compiling? Post #110763
thanx YODEL185, I finaly got my map to compile it did it in just under 30 seconds, maybe because it is only in the begining stages and has not got many textures yet.

LeFtY......
Posted 18 years ago2005-05-23 05:11:57 UTC
in compiling? Post #110576
ok Anthony, my question was premiture to me reading the "How to compile tutorial, lol just getting ahead of myself as usual, oh and im sure i'll be asking loads of questions for a while anyway, anywho thanx :D
Posted 18 years ago2005-05-23 04:33:16 UTC
in compiling? Post #110567
'K'... i'll retract my question and read more the tutorials...supose I will get the hang of this soon peoples.. hey trapt im from s.a what state u from ?
:)
Posted 18 years ago2005-05-23 03:44:06 UTC
in compiling? Post #110564
when I compile is it best to use bsp, what is the prefered option by you expert mappers :D
Posted 18 years ago2005-05-22 10:40:38 UTC
in compiling? Post #110518
indeed, I have made three and for some reason I cant finish one yet !, I get stuck when it gets to doing the textring, good layout but need better imagination when doing the textures. :|
Posted 18 years ago2005-05-22 10:36:33 UTC
in compiling? Post #110516
ok, Elon Yariv i'll take your advice, thanx... how many maps have you made? have you beeen making them for long ? :)
Posted 18 years ago2005-05-22 10:00:37 UTC
in compiling? Post #110510
does it mater if you make a map and complete it and then compile at the end or is it better to compile as you go and edit any time you like, sorry if I dont seem familiar with all of this but Im new to all this (Virgin maper LoL)

LeFtY......
Posted 18 years ago2005-05-21 01:44:32 UTC
in textures >< Post #110361
thanx to you all for the advice, i will post my map in the future for positive/neg feed back...

LeFtY
Posted 18 years ago2005-05-20 13:19:01 UTC
in textures >< Post #110300
thanx unbreakable ill try that
Posted 18 years ago2005-05-20 12:42:09 UTC
in textures >< Post #110294
Im so nooby at this mapping... can anyone help? anywho I am making a map (not bad looking supose) now I want to texture it, I have cs 1.6 and cz, how do I get more textures, I seem to only have the old school stuff and want the cz stuff's : soz for for sounding so stupid but i is at dis... hope to master it one day... thankz.

LeFtY
Posted 18 years ago2005-05-20 09:54:01 UTC
in Your Screenshots! Post #110265
Hi habboi I just started making maps, can you let me know where I can get more textures like brick walls and detailed stuffs ? anywho I have made a great map but find it hard to detail it, I dont know how to make textures, im better at designing map scenario's than doing the artsy stuffs,...can you help ?? you talented gooroo you :)