The Compiling log will remain mine, but I will give some things that might be the problem.
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
********** ERROR **********
nummarkfaces == MAX_LEAF_FACES
vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:documents and settingsbrianmy documentsrmf'ssurf_roundbox.prt
No vising performed.
-- qcsg --
entering c:documents and settingsbrianmy documentsrmf'ssurf_roundbox.map
CreateBrush: 0...1...2...3...4...5...6...7...8...Entity 3, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (2784, -1248, 1631)-(4112,3872,1696)
Entity 4, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-2632, -2586, 77)-(4100,-913,179)
9...Entity 80, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-3747, -2696, -2597)-(4104,4088,-2524)
Entity 80, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-3763, -2712, -2593)-(4120,4104,-2528)
Entity 80, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-3747, -2696, -2579)-(4104,4088,-2542)
(0)About those brushes outside world.... I checked those, and none of them exit the gridline.
I see no game errors whatsoever when the game crashes.
It shuts down as soon as it hits 3 seconds in "Establishing network Connection"
My ways with the dedicated server are not very advanced... For example, I don't know how to add maps to it. If I did, wouldn't I still be having this problem?