Forum posts

Posted 19 years ago2005-06-19 16:42:05 UTC
in Another problem arises... Post #115419
Answering...
The Compiling log will remain mine, but I will give some things that might be the problem.

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read c:documents and settingsbrianmy documentsrmf'ssurf_roundbox.prt
No vising performed.

-- qcsg --
entering c:documents and settingsbrianmy documentsrmf'ssurf_roundbox.map
CreateBrush: 0...1...2...3...4...5...6...7...8...Entity 3, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (2784, -1248, 1631)-(4112,3872,1696)
Entity 4, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-2632, -2586, 77)-(4100,-913,179)
9...Entity 80, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-3747, -2696, -2597)-(4104,4088,-2524)
Entity 80, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-3763, -2712, -2593)-(4120,4104,-2528)
Entity 80, Brush 0: A 'trigger_hurt' @(0,0,0)
outside world(+/-4096): (-3747, -2696, -2579)-(4104,4088,-2542)
(0)

About those brushes outside world.... I checked those, and none of them exit the gridline.

I see no game errors whatsoever when the game crashes.

It shuts down as soon as it hits 3 seconds in "Establishing network Connection"

My ways with the dedicated server are not very advanced... For example, I don't know how to add maps to it. If I did, wouldn't I still be having this problem?
Posted 19 years ago2005-06-16 19:20:42 UTC
in Another problem arises... Post #114887
Every time I try to start my map on LAN to test it, it crashes CS, and I don't know why. o.o
Posted 19 years ago2005-06-16 17:28:32 UTC
in Mapping problem... Post #114882
I love you o.o :P
Posted 19 years ago2005-06-16 17:19:39 UTC
in Mapping problem... Post #114879
(problem is not fixed =) sorry for the confusion
Posted 19 years ago2005-06-16 16:50:07 UTC
in Mapping problem... Post #114874
AAATrigger is the texture, thank you very much =)
Posted 19 years ago2005-06-16 16:40:14 UTC
in Mapping problem... Post #114870
Every time I check for problems there is a "trigger_teleport" unsolid. I hit "go to" and it just directs me to the center of the map, which 4 point-based entities belong... I tried moving them and deleting them but it always directs me exactly to the center. I only have about 3 teleports in there... And they are DEFINITELY solid based. This is making me EXTREMELY angry that everytime I try to test my map it closes the game.. Help please? :