Forum posts

Posted 19 years ago2005-07-17 07:25:51 UTC
in light problem Post #121495
Warning: Too many direct light styles on a face(128.000000,-256.000000,1.500000)
Warning: Too many direct light styles on a face(144.000000,-256.000000,1.500000)
Warning: Too many direct light styles on a face(96.000000,-272.000000,1.500000)
(et identica)

In game i can see the problem it causes, but i dont know how to fix it. Can anyone help?
Posted 19 years ago2005-07-15 17:57:36 UTC
in compile problem Post #121059
Yay! thanks to everyone who helped, i finally got it sorted. Thanks you all
Posted 19 years ago2005-07-12 06:37:22 UTC
in compile problem Post #120428
D:SierraHalf-Lifevalvemapsterrain.map is the path
Posted 19 years ago2005-07-11 13:44:01 UTC
in compile problem Post #120311
yes. they have no punctuation marks of spaces
Posted 19 years ago2005-07-11 13:05:41 UTC
in compile problem Post #120301
ive gone through the tutorial, twice. It still doenst work. This is becoming tedious, only a few days into mapping and im stumped by compiling!
Posted 19 years ago2005-07-10 13:01:32 UTC
in compile problem Post #120138
yes and yes
Posted 19 years ago2005-07-10 12:51:28 UTC
in compile problem Post #120135
** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:prefabsterrain.map" "D:SierraHalf-Lifevalvemapsterrain.map"

** Executing...
** Command: D:PREFABSHLCSG.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"
  • Could not execute the command:
D:PREFABSHLCSG.EXE "D:SierraHalf-Lifevalvemapsterrain"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: D:PREFABSHLBSP.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"
  • Could not execute the command:
D:PREFABSHLBSP.EXE "D:SierraHalf-Lifevalvemapsterrain"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: D:PREFABSHLVIS.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"
  • Could not execute the command:
D:PREFABSHLVIS.EXE "D:SierraHalf-Lifevalvemapsterrain"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: D:PREFABSHLRAD.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"
  • Could not execute the command:
D:PREFABSHLRAD.EXE "D:SierraHalf-Lifevalvemapsterrain"
  • Windows gave the error message:
"The operation completed successfully."

This is the problem with ZHLT's
Posted 19 years ago2005-07-10 12:50:16 UTC
in compile problem Post #120134
Oh and im not using ZHLT becuase the situation is even worse with them
Posted 19 years ago2005-07-10 12:49:27 UTC
in Really SLOW Compile Post #120133
high r_speeds?
Posted 19 years ago2005-07-10 12:39:14 UTC
in compile problem Post #120131
** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:prefabsterrain.map" "D:SierraHalf-Lifevalvemapsterrain.map"

** Executing...
** Command: D:PREFABSQCSG.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:SierraHalf-Lifevalvemapsterrain.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
WARNING: couldn't open program fileszhltzhlt.wad
1 seconds elapsed
** Executing...
** Command: D:PREFABSQBSP2.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing D:SierraHalf-Lifevalvemapsterrain.prt
0 seconds elapsed
** Executing...
** Command: D:PREFABSVIS.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"

** Executing...
** Command: D:PREFABSQRAD.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsterrain"

it said the VIS and RAD werent working. Why is this?
Posted 19 years ago2005-07-08 17:18:42 UTC
in weapon models Post #119752
Weapon models!!! me download them
Posted 19 years ago2005-07-04 11:16:25 UTC
in damage adjustment Post #118546
because when i try to save it it says i cant save it as skill.cfg in the valve folder
Posted 19 years ago2005-07-03 14:28:03 UTC
in damage adjustment Post #118402
its not working. Ive placed the notepad file in halflife/valve and renamed it skill.cfg but it didnt work :(
Posted 19 years ago2005-07-03 14:03:05 UTC
in damage adjustment Post #118397
ive found the skill.cfg. But where do i save it so it takes affect?
Posted 19 years ago2005-07-03 10:41:28 UTC
in damage adjustment Post #118351
.qc file whats that (note that i am new to mapping/modeliing)
Posted 19 years ago2005-07-03 10:24:54 UTC
in damage adjustment Post #118344
how can i adjust the damage i do using a weapon to make it higher amounts of damage or lewer amounts of damage