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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
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Posted by
Dis X
Dis X
Posted
19 years ago
2005-07-13 02:59:21 UTC
in
map lag [closed]
Post #120507
i turned everything into func walls and it increased world poly by 1000, as for texture scaling ive yet to do that as i umm, dont know how
Dis X
Dis X
Posted
19 years ago
2005-07-12 03:31:36 UTC
in
map lag [closed]
Post #120396
there has to be windows and doors that connect both sides, umm, even when im in the corner looking at the wall i get 2600 wpoly help?
Dis X
Dis X
Posted
19 years ago
2005-07-12 02:54:24 UTC
in
map lag [closed]
Post #120393
so if i extend the wall in the middle of the map it should help much? if im completely wrong tell me
Dis X
Dis X
Posted
19 years ago
2005-07-12 02:45:05 UTC
in
map lag [closed]
Post #120387
14fps 40 ms 4031 wpoly 1344 epoly
im new to all of this, what are ways to reduce this, im told its huge. my map is big, its as big as possible long ways, but it needs to be that size, how can i help this, please someone explain.
Dis X