Forum posts

Posted 18 years ago2005-09-11 13:40:21 UTC
in Teleport? Post #134033
I ain?t got any info_teleport_destination :o
Posted 18 years ago2005-09-11 13:37:39 UTC
in Teleport? Post #134031
thanks man :)

Do i have to use the trigger texture ?
Posted 18 years ago2005-09-11 13:29:26 UTC
in Teleport? Post #134029
I wan?t to make a really confusing map for cs, and i want a teleport, but the Cs entity guide just got me all confused... So my question is, how do i make a teleport?
Posted 18 years ago2005-09-08 14:34:19 UTC
in I don?t know :( Post #133275
Posted 18 years ago2005-09-08 14:17:22 UTC
in I don?t know :( Post #133259
Svensk n?gon ?
Posted 18 years ago2005-09-08 14:15:33 UTC
in I don?t know :( Post #133256
Seventh-Monkey, just for fun, i?m try?n all kinds of maps before i start for real, i made a really great aztec map, but before it came out my computer was killed :o
Posted 18 years ago2005-09-08 14:09:19 UTC
in I don?t know :( Post #133250
I?m try?n to make a aim map for counterstrike, but i don?t know how you should do to disable the buy function in the game. Help. anyone ? :
Posted 18 years ago2005-09-03 09:55:10 UTC
in Explotions Post #132042
Yeah it?s working now :D Thanks man
Posted 18 years ago2005-09-03 09:42:57 UTC
in Explotions Post #132036
Then it?s just my istake, i read all the flags but i must have missed that one... Stupid stupid me :P
Posted 18 years ago2005-09-03 09:32:53 UTC
in Explotions Post #132033
I have some explotions in my cs map, they are triggered with a button, but they will only explode one time, can i change that ? So that if i push the button some other time they will explode again
Posted 18 years ago2005-08-17 15:48:39 UTC
in Problem with lights Post #128164
But that time is bullshit, it was finished in like a half hour or so, its fucked up =/ nothing seem to add up
Posted 18 years ago2005-08-17 15:28:20 UTC
in Wad ? Post #128162
Thanks, i?m didn?t quite understand the help things here, I?m not so good at english you see :P
Posted 18 years ago2005-08-17 15:14:57 UTC
in Wad ? Post #128159
I have a question, if i used some textures from different maps, kan i make a wad file for my map, like de_dust.wad and so on but in this case trampolinF27.wad ? I know its possible but how ?
Posted 18 years ago2005-08-17 13:12:35 UTC
in Problem with lights Post #128150
No need to, i know that this computer sucks, i can?t listen to music, chat and do something else at the same time, so i?ll just complie it on my laptop, it?s much better!

Thanks for everybodys help!
Posted 18 years ago2005-08-17 12:22:39 UTC
in Problem with lights Post #128146
Or i?ll just use my other computer ;P
Posted 18 years ago2005-08-17 11:37:14 UTC
in Problem with lights Post #128141
Finaly i found the problem: Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Is this because i do other things while i compile the map ?
Posted 18 years ago2005-08-17 11:17:09 UTC
in Problem with lights Post #128139
Ok, everything was set on ON, but it wasn?t running, but rust in case it do run but i don?t give it the time it needs (witch i think i do, normaly if everything works the map get compiled in a few minutes) But i?m going to leav it compliling for a couple of hours just in case.
Posted 18 years ago2005-08-16 16:41:58 UTC
in Problem with lights Post #128016
Yeah i have hammer too, but somethings wrong with it, windows don?t let it run as it should
Posted 18 years ago2005-08-16 16:22:13 UTC
in Problem with lights Post #128013
Yeah i think thats my computer, worldcraft always breakes down when i?m compiling, the maps get compiled anyhow
Posted 18 years ago2005-08-16 15:48:10 UTC
in Problem with lights Post #128006
Ah! thanks! Maybe i somehow turnd it off! I?ll try, but it should be on, and thats the whole log
Posted 18 years ago2005-08-16 15:28:51 UTC
in Problem with lights Post #128004
I don?t know what?s wrong here, the lights won?t work, it?s flooded...

I hope some one can help me out here!

lcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:skrivbordsfilerzhlt253-17hlcsg.exe "C:gamesHL LaunchercstrikemapsTrampoliniF12"
Entering C:gamesHL LaunchercstrikemapsTrampoliniF12.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.34 seconds)

Using Wadfile: gameshl launchercstrikecstrike.wad
  • Contains 4 used textures, 100.00 percent of map (123 textures in wad)
Using Wadfile: gameshl launchercstrikecs_dust.wad
  • Contains 0 used textures, 0.00 percent of map (28 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.08 mb (of 4.00 mb MAX)
3.03 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:skrivbordsfilerzhlt253-17hlbsp.exe "C:gamesHL LaunchercstrikemapsTrampoliniF12"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:gamesHL LaunchercstrikemapsTrampoliniF12.prt'
3.35 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:skrivbordsfilerzhlt253-17hlvis.exe "C:gamesHL LaunchercstrikemapsTrampoliniF12"
299 portalleafs
923 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.38 seconds)
LeafThread:
(34.62 seconds)
average leafs visible: 167
g_visdatasize:12401 compressed from 11362
36.88 seconds elapsed

--- END hlvis ---
Posted 18 years ago2005-07-27 12:05:29 UTC
in quick question Post #123849
No, the lights are in hte air
Posted 18 years ago2005-07-27 01:24:39 UTC
in quick question Post #123767
no i mean that the map is bright, the lights is like when you have no light or a leak...
Posted 18 years ago2005-07-26 23:24:04 UTC
in quick question Post #123762
why does the light stop work when i make some water ?
Posted 18 years ago2005-07-23 17:52:09 UTC
in boat ? Post #123028
Thats the spirit :D
Posted 18 years ago2005-07-23 13:14:03 UTC
in boat ? Post #122971
You only will steal it :P
But i can take some printscreens from hammer and the complete map and wright down what i did!
Posted 18 years ago2005-07-22 19:23:09 UTC
in lights, once again its the lights Post #122840
Its working :P
Posted 18 years ago2005-07-22 16:13:19 UTC
in lights, once again its the lights Post #122794
How in hell did i miss that ??!! I need some sleep...
Posted 18 years ago2005-07-22 15:53:44 UTC
in lights, once again its the lights Post #122786
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:skrivbordsfilerzhlt253-17hlcsg.exe "C:gamesHL LaunchercstrikemapsTosse_Pirate"
Entering C:gamesHL LaunchercstrikemapsTosse_Pirate.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.29 seconds)

Using Wadfile: gameshl launchercstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: gameshl launchercstrikecs_dust.wad
  • Contains 1 used texture, 25.00 percent of map (28 textures in wad)
Using Wadfile: gameshl launchercstrikecs_bbrally2k.wad
  • Contains 0 used textures, 0.00 percent of map (11 textures in wad)
Using Wadfile: gameshl launchercstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: gameshl launchercstrikeajawad.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gameshl launchercstrikecs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: gameshl launchercstrikecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshl launchercstrikechateau.wad
  • Contains 1 used texture, 25.00 percent of map (136 textures in wad)
Using Wadfile: gameshl launchercstrikeitsitaly.wad
  • Contains 2 used textures, 50.00 percent of map (99 textures in wad)
Using Wadfile: gameshl launchercstrikecs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 6 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
3.80 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:skrivbordsfilerzhlt253-17hlbsp.exe "C:gamesHL LaunchercstrikemapsTosse_Pirate"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:gamesHL LaunchercstrikemapsTosse_Pirate.prt'
3.03 seconds elapsed

--- END hlbsp ---
Posted 18 years ago2005-07-22 15:28:21 UTC
in lights, once again its the lights Post #122783
I think i found something! Warning: more then 8 wadfiles are used
Posted 18 years ago2005-07-22 14:41:25 UTC
in lights, once again its the lights Post #122774
I have checked for leaks, and errors in my map soo many times that my eyes hurt, nothing is wrong with it exept my lights does not work.
What could be wrong here ? :
Posted 18 years ago2005-07-22 11:51:18 UTC
in boat ? Post #122725
No you must be able to swim under the boats, ? fon?t want to make a all-crapp-map... But i figured it out, you make a regular car that looks like a boat, but the origin brushmust be over the water, that was the only thing that worked for me.
Posted 18 years ago2005-07-21 20:26:58 UTC
in boat ? Post #122605
I still can?t get it to work... I have tryed everything man!
Posted 18 years ago2005-07-19 19:04:09 UTC
in boat ? Post #122143
Sure, im experimenting right now, but i have a problem with my map, it ant the boats, so i?ll fix that, then tell you =)
Posted 18 years ago2005-07-19 08:29:56 UTC
in boat ? Post #122003
Ive been asked to make a map with boats for a friend of mine... Thanks for the tips!
Posted 18 years ago2005-07-18 18:40:18 UTC
in boat ? Post #121913
It ain?t possible to make a functioning boat in cs huh ?
Posted 18 years ago2005-07-17 09:47:22 UTC
in Put the lights out Post #121527
Iv have checked for problems, no problems, and i have checked for leaks and nothing comes up, is it possible that its just a bugg in hammer ?
Posted 18 years ago2005-07-17 09:44:42 UTC
in light problem Post #121525
Too many direct lights on a face =)
Posted 18 years ago2005-07-17 09:43:28 UTC
in Put the lights out Post #121522
The map is?t done yet, ive only greated the Tspawn, and then i put it in a box to see how the lights where going to be =)
Posted 18 years ago2005-07-17 09:06:46 UTC
in Put the lights out Post #121510
then i have an error, the compile only took a second...
Posted 18 years ago2005-07-16 20:47:05 UTC
in How do i make a car that drives ? Post #121385
How do i make a car you can drive around in ? I have tried and almost did it but not quite....
Posted 18 years ago2005-07-16 20:42:51 UTC
in Put the lights out Post #121384
Hell yah it does, but i checked, there is no leaks
Posted 18 years ago2005-07-16 18:48:14 UTC
in Put the lights out Post #121367
unbreakable, her something for you http://evilmidget.istheshit.net/
Posted 18 years ago2005-07-16 18:46:06 UTC
in Put the lights out Post #121366
thnx for all the tips guys, but it still ain?t workin... Must be yet a nother bugg i guess =/
Posted 18 years ago2005-07-16 17:00:21 UTC
in Put the lights out Post #121338
But will hte change in light show in hammer ? And is it the "light" or the "light_enviorment" i should use ?
Posted 18 years ago2005-07-16 16:58:46 UTC
in Put the lights out Post #121335
Thnx, i?l do that
Posted 18 years ago2005-07-16 16:46:13 UTC
in Put the lights out Post #121326
aaaw... didn?t work
Posted 18 years ago2005-07-16 16:37:26 UTC
in Put the lights out Post #121321
Oh... Thnx!
Posted 18 years ago2005-07-16 16:16:14 UTC
in Put the lights out Post #121308
I have yet another problem with my map, it is light all over the place, and have havn?t made the lights for the map yet... I test played it, but its no fun when its light where its suposed to be dark...

So what do i do ?
Posted 18 years ago2005-07-16 16:13:23 UTC
in Help a brother out! cs mapping Post #121307
I know, thnx, i feel useless becouse i didn?t try that!