Forum posts

Posted 19 years ago2005-11-12 19:21:09 UTC
in Light trou walls and in shadows.. Post #146874
If i have to make displacements on each side this will take up to much fps cause of smaller triangles (since i have lotso f broken walsl and such on the ground). The wall + floor did not work.

The sahdows seem to cast correctly only to far...

I tried this :i changed all brushes into func_brush ,well and then there was no shadows left but i just want the brushes casting shadows ccorrectly. If i undo the two sides it will cast it like on the pictures again... If i make a house like this :
  • =floor
_=ground
___

Meaning the floor being On the ground so if you step in the house you walk on the floor , there will be no light coming trou the walls .
I made an entirely different testmap with a house with not floor and the light went trou the walls at that to , it seems like the shadows are being cast but then 10 cm furtheR....

grtz;YeeHaa
Posted 19 years ago2005-11-12 15:43:53 UTC
in Light trou walls and in shadows.. Post #146822
I got a house, open on two sides. I have this problem on like 6 walls...
There is light coming trou the walls , here are the things i tried so far:
-The walls are trou the displacements.
-Made nodraw brushes under the walls that went to the bottom.
-Lowered lightmap scale.
-Changed light_env pitch to -90 , made shadow control with shadows down etc..
-Made blocklight in the wall as the exact same size as the wall.

If if make the displacement ground a normal brush it doesnt let trou light.
Displacements ontop of the displacement ground don't let light trou (with blocklight).

Plz try to help me i've been on this for a long time...

Grtz;YeeHaa

http://home.arcor.de/woohoo21/problemwall.jpg