Forum posts

Posted 17 years ago2006-08-31 10:50:09 UTC
in Tentacle problem Post #195192
I placed a block to protect the ship hull, made it monsterclip, added the flags to the 3 tentacles but they still come trough the func_clip...I assume its only to block the monsters from walking trough it but they could still attack trough, meaning adding monsterclips wont stop tentacles, thats my theory.
Posted 17 years ago2006-08-29 07:39:21 UTC
in Tentacle problem Post #194992
ah... gotcha, will try soon
Posted 17 years ago2006-08-29 06:45:51 UTC
in Tentacle problem Post #194988
How does the dunc_monsterclip work ? I tried to make the ship hull a monsterclip.. it went invisible but it didnt work at all either. clip texture cant be made a entity.. so where and what to shall I place the monsterclip ?

Also in HL where you 1st meet the tentacle, its a wide open silo... so that doesnt help me alot :
Posted 17 years ago2006-08-26 06:21:25 UTC
in Tentacle problem Post #194601
Ok so I got an inspiration from POTC to make a pirate ship to Pirates Vikings and Knights mod. Then I saw the monster_tentacle in the entity list... I decided to give it a try.

I faced a problem, I place the tentacles into the watter, they rise good and are placed perfectly to kill the player unless hes careful and knows how to use the sails (out of reach). The real problem lies in the ship hull though. The tentacles can lower their height and they can go trough the ship, some spawnpoints I made are useles when the tentacles simply snap the player apart the second he spawns.

Any way to prevent the tentacles from going trough walls ?
Posted 17 years ago2006-08-18 07:51:39 UTC
in Cannot make transparent textures Post #193804
ahhh I didnt know that.... thanks :)
Posted 17 years ago2006-08-18 06:36:07 UTC
in Cannot make transparent textures Post #193799
Ok so I've tried to make some transparent textures for countless times and I just cant get them to work. The blue in 0,0,255 and it has a { before the name of the texture in Wally. What else so I need ?
Posted 18 years ago2006-04-02 15:48:43 UTC
in How to destroy a model ingame ? Post #172090
I still cant seem to get the model and the breakable to respawn by using a multimanager. I added their names and the values as time, what else do I need ?
Posted 18 years ago2006-04-02 14:22:22 UTC
in How to destroy a model ingame ? Post #172067
Another question about the barrels. They now disapear and blow up with a neat effect, but if I wanted the barrles to respawn to the world lets say 2 minutes after they blow up. Meaning they would act as a monstermaker. Multimanager might be a solution but I'm not very skilled with that entity yet.
Posted 18 years ago2006-03-31 09:48:47 UTC
in How to destroy a model ingame ? Post #171710
Got it working. Thank you.
Posted 18 years ago2006-03-31 09:20:54 UTC
in How to destroy a model ingame ? Post #171708
Recently I had this idea of exploding barrels, I have a great looking barrel model, I know 2 ways of placing it into my map. The problem is how to get the model disapear after the explosion. I made with a invisible breakable wall and set it to explode causing damage. I also placed a monster_gargantua to make it more funnier. After the place blows up, there is only the model left and I can walk trough it now that the invisible breakable wall is gone. Any ideas on how to make that model to disapear. I've tried every trick in my book :