Forum posts

Posted 16 years ago2008-02-11 23:19:07 UTC
in Jails in CS 1.6 maps Post #245509
Thank you so much I will do that I wasn't sure if it was the coding of the map or if it was amx.
Posted 16 years ago2008-02-11 19:09:14 UTC
in Jails in CS 1.6 maps Post #245502
Yes that is what I meant sorry been medicated lol I read the post and agree with you errr. Teamkilling punishment that put you in jail anyone know how the made the jail??
Posted 16 years ago2008-02-08 00:12:00 UTC
in Jails in CS 1.6 maps Post #245272
Ok ATAC has a punishment to put someone in jail. How do you do this? Is it a teleport trigger, or multi trigger? DO I need to make a room with one teleport destination? Please help this is for my club.
Posted 17 years ago2007-05-01 19:20:25 UTC
in using the AAAtrigger texture Post #220648
I did this once and can't find the site where it told me how to do it and that is, open two doors at the same time. I used aaatrigger and something else but I can't remember can someone help me out. Yes I did a search for this in the forums.
Posted 17 years ago2007-04-04 20:10:03 UTC
in Conveyor belts with moving objects Post #218041
Thank you I will try this because the other guys thing its what I was looking for and yes this is for CS 1.6 not source.
Posted 17 years ago2007-04-04 19:00:01 UTC
in Conveyor belts with moving objects Post #218033
Ok I am making a map that is an awp factory. I have made the machines that make the awps but I am having trouble getting them to move along the conveyer belt that I have made. I have seen in Opfor and blue shift of items moving along the conveyor belt. I have an armoury entity dropping awps on the belt but they just stay there is there a way to get them to move on the belt and drop into the ammo box at the end of the line?
Posted 17 years ago2007-01-12 06:11:19 UTC
in How to get the map to reset after the ro Post #209384
Already looked at that and the internet that is why i joined here to see if any mappers knew the answer, and some of the links on that page are broken....i.e Half-life and Counter Strike.
Posted 17 years ago2007-01-11 17:02:39 UTC
in How to get the map to reset after the ro Post #209328
Ok I want my map to reset after the round is over. I have a map the the floor slowly opens as the ticker goes on, there are boxes in the room that fall in to the lava below. What I want to know if there is any way to have everything back the way it was when the map started...ie the floor closed and the boxes back in there place.