Forum posts

Posted 17 years ago2007-03-26 18:53:03 UTC
in Oscillating Platform Post #217147
I am trying to make a platform that will move back at forth between two points by itself for HL CS1.6. Ive tried func_train and path_corner's but it only moves one time and then stops. On the entity "path_corner" it has a "next stop target". I used that to lead back to the original starting point but it doesn't work. Anyone have any idea's?
Posted 17 years ago2007-03-04 14:59:37 UTC
in Custom Textures with trasparency? Post #214979
Ok guys i got it to work, thanks alot.
Posted 17 years ago2007-03-03 21:23:51 UTC
in Custom Textures with trasparency? Post #214858
Yeah my bad i forgot to add that. The texture is named {tower1 or somthing like that. and the last color in the index is 255 blue. I made the image in photoshop and when I put it in wally and look at the color pallete, theres about 5 to 10 "squares" if you will... that are set to 255 blue. Could that be effecting it? If so I'm not quite sure on how to get rid of those so only the last square in the index is 255 without screwing up the image.
Posted 17 years ago2007-03-03 20:15:14 UTC
in Custom Textures with trasparency? Post #214843
I created my own custom textures for a map I'm making. I have researched it and found that the parts of the picture I want transparent need to be colored with "255 blue"(true blue in RGB format). I did this and also found that the 255th color in the color index has to be 255. I did this as well. I saved the image as an 8-bit bmp. Put it in a wad file and used it in my map. In the map I made the brush and applied my texture. At this point all I know to do to make this work is set the brushes render mode to "Solid - No light" (its func_illusionary if that matters). I compiled the map and the texture shows up but the blue shows as well. Anyone know whats up?