Forum posts

Posted 17 years ago2007-04-12 01:32:12 UTC
in wadinclude Post #218764
Well touche, I got them and problem solved. I guess I had them back in the day as well and had forgotten. Thanks for the help.
Posted 17 years ago2007-04-12 00:08:06 UTC
in wadinclude Post #218760
Because the error wasn't there before I tried to wadinclude. It says:

**********ERROR****************
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-no....

I've tried several times with many variations, just don't know what I'm doing wrong.
Posted 17 years ago2007-04-11 21:35:18 UTC
in wadinclude Post #218752
That didn't fix it. Still compiles with an error and crashes.
Posted 17 years ago2007-04-11 21:22:56 UTC
in wadinclude Post #218749
I'm having trouble including a custom wad file with the map. I've done it before, but after nearly 2 years away from mapping, I've forgotten how. I looked through the archives and someone else had my problem, but it looks like it was never resolved. Any help?
Posted 17 years ago2007-04-11 14:25:57 UTC
in func_rotate Post #218713
But I want the player to be able to climb and stand on the rotating platforms.
Posted 17 years ago2007-04-11 12:18:19 UTC
in func_rotate Post #218703
Alas, even if that did fix the problem, which it wouldn't, it'd defeat the purpose.
Posted 17 years ago2007-04-11 05:05:05 UTC
in func_rotate Post #218679
Hmm, problem not solved. I thought I had gotten it, but the multiple platforms will still kill you if you're underneath the lowest one, or underneath the top platform (second to highest) which doesn't spin. In otherwords, if you're between a spinning object (body of the platform) and a non-spinning object (ground or top platform). Any ideas how to stop this? I've set it to do dmg as a temporary fix, so anyone blocking it will die and therefore unblock it, but I'd prefer it to just push them out of the way, to not stop spinning.
Posted 17 years ago2007-04-10 23:17:12 UTC
in func_rotate Post #218656
Problem solved, thanks.
Posted 17 years ago2007-04-10 22:43:26 UTC
in func_rotate Post #218654
Besides, the way it's shaped I'm not sure it'd all be touching the origin, if that's an issue, as I said, it's been a while.
Posted 17 years ago2007-04-10 22:34:00 UTC
in func_rotate Post #218653
Sounds like a good idea, but the way the object is shaped, having them rotate seperately means they wouldn't all rotate around the same origin that I want them too. And it's been so long I forget how to set up an origin.
Posted 17 years ago2007-04-10 22:00:03 UTC
in func_rotate Post #218649
I've searched the forums and can't find an answer, so here go. I'm basically making a giant rotating.... thingy... in the middle of my map. I'd like players to be able to jump onto it and climb it. The problem is by using the func_rotate the platform stops rotating, which is bad. I can jump on top of the platform and it still spins fine, but if I jump onto one of the parts of it, it stops, and God forbid, if I leave damage on you're dead in a heartbeat. Any ideas? I want it to keep spinning no matter what.