Forum posts

Posted 17 years ago2007-04-13 16:28:27 UTC
in low fps Post #218944
but that makes everything inside the buildings dark and i want it to look bright like without HLrad (but without compiling with HLrad i get low fps :( )
Posted 17 years ago2007-04-12 21:38:15 UTC
in low fps Post #218842
ahahah... silly me. I forgot to turn it back on when i reinstalled hammer a week ago. Well how would i give my map the same lighting as before? because i want everything to be bright and visible without adding 2 lights for every building.
Posted 17 years ago2007-04-12 21:07:28 UTC
in low fps Post #218839
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamappsjason_dw91counter-strikecstrike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsjump.map" "C:Program FilesSteamsteamappsjason_dw91counter-strikecstrikemapsjump.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1hlcsg.exe
** Parameters: "C:Program FilesSteamsteamappsjason_dw91counter-strikecstrikemapsjump"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1hlcsg.exe "C:Program FilesSteamsteamappsjason_dw91counter-strikecstrikemapsjump"
Entering C:Program FilesSteamsteamappsjason_dw91counter-strikecstrikemapsjump.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
20%...40%...50%...70%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

Using Wadfile: program filesvalve hammer editorhalflife.wad
  • Contains 16 used textures, 100.00 percent of map (3116 textures in wad)
Including Wadfile: program filesvalve hammer editorzhlt.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
added 9 additional animating textures.
Texture usage is at 0.24 mb (of 4.00 mb MAX)
0.47 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1hlbsp.exe
** Parameters: "C:Program FilesSteamsteamappsjason_dw91counter-strikecstrikemapsjump"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1hlbsp.exe "C:Program FilesSteamsteamappsjason_dw91counter-strikecstrikemapsjump"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 480 (0.03 seconds)
BSP generation successful, writing portal file 'C:Program FilesSteamsteamappsjason_dw91counter-strikecstrikemapsjump.prt'
SolidBSP [hull 1] 360 (0.03 seconds)
SolidBSP [hull 2] 229 (0.02 seconds)
SolidBSP [hull 3] 430 (0.05 seconds)
0.34 seconds elapsed

--- END hlbsp ---

maybe i should add lights..
Posted 17 years ago2007-04-12 20:47:59 UTC
in low fps Post #218835
i'll post some screenshots...

User posted image

User posted image

User posted image


as you can see there aren't any big open spaces.
Posted 17 years ago2007-04-12 20:20:40 UTC
in low fps Post #218830
ok, i know there are a lot of topic on raising fps but nothing has helped me. I made a map with 6 buildings connected to each other in a circle, everything in the map works fin but if i look straight across from 1 corner to another i get 36fps as suppose to 100fps if i look directly to the sky or floor. How can i fix this? Any help would be appreciated.