Penguinboy I changed the pass before I uploaded this map and yes it looks like I am the only person who has used this account so far (other than you).
As far as creating the entity work accuracy was the only real challenge and required a serious work around. Every time I thought I had a solution I would find out an entities could not perform exactly what I needed almost like I was trying to create a type of output data that the engine simply could not process. At one point I had over 300 point entities trying to make it work and still there were certain hit miss combinations with specific time gaps that would break the range. Finally I was able to fix it using more input sources other than the obvious trigger_multiples, targets, backboard and time. That's about as much of a hint about the entity work I'm going to give out for now.
I am considering making a second version with decreased difficulty but I need to recruit some medium skilled beta testers so they can tell me how to adjust it so that it is balanced and fun for them.
Thanks to everyone who took/will take a look at the map. I hope you enjoyed playing it as much as I did making it.