Forum posts

Posted 17 years ago2007-07-26 13:10:30 UTC
in Gordon's Height / How to change? Post #230352
I'm trying to build my house in Worldcraft just for the smell of it.

What I didn't notice in the H-L main game was that gordon apears to be about 3 and a half foot tall. I know what you're going to say, change the size of the house/make it shorter. No, it wouldn't look right.

Can I make gordon taller, it it possible?
Posted 17 years ago2007-07-26 13:06:54 UTC
in Really Stuck / making .bsp Post #230351
Great sucess! :biggrin:

It works now, but I'm not exactly sure why..

I'd read a lot of different tutorials on how to set the thing up - the helpfile within Worldcraft should be enough.. Followed it to a tee, doesn't work.

After reading a comment somewhere.. I read that the links to each compile tool should not have spaces (btw I did try both the WC tools and Zoner's), but each program had a default install dir with spaces! If this was the problem I'm sure it would have stumped a lot of people because it obviosly doesn't metion that in the helpfile.

Also following the WC helpfile, I added just the halflife.wad to the texture setup. Another guide (maybe here?) said to load a few of them from the Half-Life folder so I tried that. The box room I was trying to make to test only had the AATrigger (Pink logo) texture in it and had no errors.

So, after doing both of these changes I tried Run again and to my surprise it worked!

Just a couple more questions now, I'll add them in the forum to seperate from this post.

Cheers.
Posted 17 years ago2007-07-24 10:42:03 UTC
in Really Stuck / making .bsp Post #230111
I seem to have a silly problem with Valve Hammer Editor, I had it working a long time ago with no problems, but after a new install of it + Half-Life I can't get any map to load.

All the compile tools (tried VH tolls and Zoner's) are set up in the options, the error report checks and reports no errors for the map. Also in the options are "RTF directory" (valve hammer editormaps) and one for "place compiled maps in this directory before running the game" (half-lifevalvemaps) I have a info_player_start and a light in a simple box room.

F9 to load a map and it says cannot find map mymapname on server.

I've tried another editor called QuArK and it loads with no problems, but the tools and design suck balls so I'm not using that.

Here's something I don't understand - VHE saves maps in either .rtf or .map and QuArK saves them in bsp, is that right? The maps that are already in the half-lifevalvemaps folder are .bsp

It seems like H-L is not loading the maps becasue it's not bsp.

Please help, I'm going crazy with this mutherfucka.

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